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Skirmish: The heroes get caught in the middle of a skirmish between empire soldiers (men-at-arms) and green-skins. By helping them defeat the green-skins 1-3 (maybe D3) of them join the party.The Road Warrior wrote:I'm looking for more ideas of playable encounters. Does anyone have any?
1BP,
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Daedalus wrote:How are you planning to run posting deadlines?
Gold Bearer wrote:Skirmish: The heroes get caught in the middle of a skirmish...
Hidden Crypt: The heroes stubble on a hidden crypt....


1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

The Road Warrior wrote:Daedalus wrote:How are you planning to run posting deadlines?
When I get bored of waiting for the next person to post I will amuse myself by inventing some scenario that screws them over, then let the next person in line know that it is their turn. Does that sound fair?
Are you going to enter?


Daedalus wrote:Sure, I'll throw Kili in there. It should be fun to see what happens if I can't make a post in time.


Daedalus wrote:Advanced Heroquest used a simple table between expeditions. Some could be translated to Hero Quest, it's spiritual--but more successful--little brother. They are town-related, rather than focused on travel.
RANDOM EVENTS TABLE
Roll wRandom Event wwwwwwwwwww..ww
2-4 mNo event. 5 mIllness: One of the Heroes (decide randomly) is struck by
man illness. Unless he visits the Healer and pays 100 GCs, he
mhas to miss the next expedition.6 mInjury: A nagging reminder of the previous expedition is
mcausing a random Hero pain. Roll 3 damage dice against
mstarting Toughness, and that many Wounds are lost before
mthe expedition starts.7 mTrouble With The Law: If any Hero is carrying Greek Fire,
mthe local Watch takes exception to the fire risk. Each Hero
mwith Greek Fire is fined 30 GCs per flask.8 mGratitude: The locals have collected 50 GCs in thanks for
mthe monsters you have killed so far.9 mTithe: Pay 10% (round up) of all money banked with a
mmoneylender as a tithe to the City Fathers.10 mReplace Weapons: A randomly-selected Hero has found
mone of his non-magical weapons to be damaged. He must
mpay to replace the most expensive weapon he owns (or lose
mthat weapon).11 mRobbery!: All money left in lodgings is stolen. 12-13 mNo event. 14 mPickpocket: A random Hero loses 25% (round down) of
mthe GCs he carries (ie not in lodgings or banked).15 mHenchman Retires: A random Henchman takes his pay
mand retires.16 mMan-at-Arms: A Man-at-Arms offers his services to a random
mHero free of charge for one expedition.17 mJealous Ruler: The city's ruler demands the 'gift' of a
mrandom magic item from a random Hero. The chosen Hero
mcannot refuse.18 mPreparedness: Your last visit cost the monsters dear. They
mdetermine to be better prepared next time. The GM may
mstart the expedition with 2 dungeon counters.19 mRisk Money: For each Henchman who died on the last
mexpedition, all Henchmen currently in employment with
mthe Heroes demand an immediate risk bonus equal to their
mpay. You must pay this or lose them.20 mIt Doesn't Pay To Be Famous: From now on, all cost of
mliving expenses are doubled.21 mMap For Sale: The GM must offer you a treasure map for
m400 GCs.22-24 mNo event.


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