by wallydubbs » March 28th, 2026, 9:19 pm
The Great Gate isn't anything special, it's a decent starting quest for Keller's Keep but nothing super special about it.
The East Gate has some Dwarven spell on it that challenges heroes mind points. It also includes the Shapeshifter, which is an interesting monster to play. Borokk is featured in this quest as well, a magical sorcerer who targets Mind Points, so this one has some interesting elements. The final fight against 2 Dread Warriors and 4 Abominations is a challenging one.
The Gate of Doom is has a really fun opening challenge, 4 rooms of skeletons, Dread Warriors, Zombies and Mummies. A Great way to start off Return of the Witch Lord.
The Gate of Bellthor is a good one, known primarily for the fight with a toxic Gargoyle before the heroes are captured. Unfortunately it's not at the top of the list as the Gargoyle wasn't challenging enough and the heroes come across 2 chests with 500 gold coins, but since they're capture and all their gold is taken, what's the point if they can't spend it?
In the Last Gate the heroes encounter Kessandria, the Witch Queen and several Doomguard. I have nothing against this one but it's not as memorable as East Gate or Gate of Doom.
The Glacial Gate is a cluster-fudge. The quest is uneven where the heroes can easily bypass rooms and just skip half the quest by going through the Ice Ledge room. There's no boss or anything that sticks out as special about this one.
It's a close call between the East Gate and Gate of Doom, but there's just a lot going on with East Gate, the Shapeshifter.