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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Spookyhappyfun wrote:I found that intro really confusing when I first read it. It feels like a couple different stories put together and doesn't seem to flow very well. I'm not sure how the original was written, but I feel like this can really be shortened and streamlined down to one page and some details left out. But I know you like to keep as much of the source material as possible, which I respect. I'm not sure how well that works in this case, though.












j_dean80 wrote:Skaven (icon with spots): Mo - 12 / A - 1(2) / D - 2 / BP - 1 / Mi - 1 (can use a sling for 1 die against non-adjacent)
Skaven Sentry (icon with arrow): Mo - 12 / A - 2(1) / D - 1 / BP - 1 / Mi - 1 (can use a bow for 2 dice against non-adjacent)(can open doors)
Skaven Champion (icon with halberdier): Mo - 12 / A - 2 / D - 3 / BP - 2 / Mi - 1 (can attack diagonal)
Skaven Warlord (icon with 2 swords): Mo - 12 / A - 4 / D - 2 / BP - 2 / Mi - 2
Skaven Gray Seer (dark icon): Mo - 6 / A - 3 / D - 3 / BP - 2 / Mi - 4 (can cast spells)
Skaven White Seer (icon with symbol on forehead): Mo - 6 / A - 3 / D - 3 / BP - 4 / Mi - 1 (can take 1 spell at random from Hero in line of sight and use immediately or save it for future use)
Skaven Assassin (icon of dagger): Mo - 12 / A - 2 / D - 2 / BP - 1 / Mi - 1 (gets 1 extra attack die first turn of being in line of sight/can leave line of sight and come back for extra die again)
Skaven Plague Monk (icon with hood): Mo - 12 / A - 1 / D - 1 / BP - 1 / Mi - 2 (gets 1 warp scroll)
Skaven Censer Bearer (icon of censer): Mo - 12 / A - 1 / D - 1 / BP - 2 / Mi - 1 (can attack diagonal)(gets 1 censer that can throw)
*warp scroll: Hero affected rolls 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP and 1 MP; Hero must roll each turn until healed by Healing Spell or Healing Potion
*censer: bearer rolls 2 red dice to see distance censer is thrown; censer affects 9 square block of where censer lands; all Heroes and Monsters in affected block roll 2 red dice; if roll equal to or less than MP then no harm; if roll higher than MP then lose 1 BP






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