Thanks a lot for the quick and friendly answer, but it's still not quite clear...
Goblin-King wrote:Fleeing
1. Start of turn - Take panic test if fleeing units are within 4''
2. Movement - Here you take rally tests to stop fleeing. Then you perform all compulsory moves.
...
5. Close combat - Failing break test will cause a unit to flee RIGHT NOW! That's right they WILL move outside the movement phase.
That's true, but in this case they still don't move 3d6. When a fleeing unit is attacked, it is destroyed immediately. So either they flee because a failed panic test resp. as a voluntary reaction to an attack (in the movement phase),
or they fail the break test after loosing close combat, but not both. An already fleeing unit can't get in close combat.
My question was entirely about the movement phase, which has the following "sub-phases", according to the rule book (8th edition):
- start of turn
- attack
- compulsory movement
- other movement
In the attack subphase, attacks are announced, and units moved in base contact, but actual combat is postponed unti lthe close combat phase. When an attack is pronounced, the attacked unit can voluntaryly choose to flee as one of it's possible "attack reactions". If so, it would turn around and flee (normal rules, 2d6).
In the compulsatory movement subphase, fleeing troups are moved 2d6 according to the fleeing rules. But as a unit that has choosen to flee in the attack phase is by now a "fleeing unit", it would move
another 2d6. That's what I find hard to believe.
Turning (Or "wheeling" in UK rulebook)
One of the front corner figures act as a rotation point. The figure in the other front corner is the one who determines how much movement you spend.
This manouvre is called wheeling.
(A turn is when all figures stay where they are but rotate on the spot to face another direction. This cost 25% of their movement.)
OK, this answers my question, which was indeed about the wheeling maneuvre. But is the "turn" maneuvre (figures turn at the spot) still available in the 8th edition? As much as I understand, they dropped it (you would now have to rearrange the unit to archive the same goal, effectively loosing all your movent).
