***UPDATED 4/30/18***
The FIGHTER
Body:
Mind:
Attack:
(+
with one-handed weapons)Defend:
Move:
Starting Weapon: Short sword
Starting Armor: None
***ABILITIES***
1. The fighter gets +1 attack dice with one-handed weapons.
___________________________________________________________________________
The CLERIC
Body:
Mind:
Attack:
Defend:
Move:
Starting Weapon: Mace
Starting Armor: None
Restrictions: Can only use blunt weapons (Hammer, Mace, Flail)
***Abilities***
1. When the cleric is attacking undead all
rolled count as
and when defending against undead all
rolled count as
.2. The Cleric can use spells from 1 school of magic. (Probably needs to be custom spells that fit a cleric such as healing and restorative magic)
___________________________________________________________________________
The RANGER
Body:
Mind:
Attack:
(+
against Orcs and Goblins)Defend:
Move:
Starting Weapon: Long Bow
Starting Armor: None
Restrictions: Can not use plate armor or a shield. Can not use two-handed melee weapons.
***ABILITIES***
1. When making an attack roll with a bow, the Ranger may reroll one of the attack dice.
2. The Ranger gets a +1 attack dice when fighting Orcs and Goblins.
__________________________________________________________________________
The DWARF
Body:
Mind:
Attack:
Defend:
Move:
Starting Weapon: Axe
Starting Armor: None
____________________________________________________________________________
The WIZARD
Body:
Mind:
Attack:
Defend:
Move:
Starting Weapon: Dagger
Starting Armor: None
Restrictions: Same as original wizard
***ABILITIES***
1. Use spells from any 3 schools of magic.
_____________________________________________________________________________
The THIEF
Body
Mind
Attack
(+
when backstabbing)Defense
Move

Starting Weapon: Dagger
Starting Armor: None
Starting Items: Toolkit (Fails on a
only)Restrictions: Can only wear leather armor. Can only use weapons that roll a maximum of 2 attack dice.
***ABILITIES***
1. The thief gets +2 attack dice when attacking an adjacent monster that is also adjacent to another hero.
2. The thief can draw 2 cards when searching and pick 1.
What do you guys think? Any changes I should make?
















->
The dwarf is the new barbarian. I always liked the idea of dwarves being more stout and hardy since they usually have higher constitutions.












