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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




That right there is really holding it back I think. I've read a few systems that change it to the point that it's no longer HQ. Yours doesn't quite go that far but I'm not a fan of leaving the monsters off the quest maps, they look like wips to me. Some of the quests like they could be interesting, I'd really like to see you doing the opposite of what you've been posting lately, adapting your quests to standard HQ with the option of using the standard HQ monsters.Daedalus wrote:Wow, your ambitious pack is loaded with a lot of stuff, shaping a new look for the game while mainly using Inn resources. Though Heroes & Villains diverges from vanilla HQ and thus limits the audience somewhat, I hope some Inn members and lurkers give this a try or adapt some ideas for inspiration. Your demon characterizations are so forbidding!
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Gold Bearer wrote:Edit:
I'm not trying to put down your own system, I know that putting a lot of effort into something to make it work in just the right way and then having it disregarded can be very annoying but a standard HQ version of your quest packs to go along with your own system would probably get more interest.


Gold Bearer wrote:I'm not a fan of leaving the monsters off the quest maps, they look like wips to me.


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Gold Bearer wrote:The symbols you use are a handy way to show stuff like in your example that the spirit blade can't be affected by rust but I'd just put the symbols at the bottom of the cards and not in the middle of sentences because you have to know what those symbols mean so instead of simplifying it, it has the opposite effect.
Gold Bearer wrote:I just think that a version of your quest packs that uses the standard board and standard monsters (or variations of them) with the monsters shown on the map would be a nicer option for some people.


I meant rewrite the monsters to something else. Although with that and the standard board there wouldn't be much of the original quests you wrote left so you might not think it's worth it.knightkrawler wrote:Gold Bearer wrote:I just think that a version of your quest packs that uses the standard board and standard monsters (or variations of them) with the monsters shown on the map would be a nicer option for some people.
I dare you to do that with Eternal Kingdom!![]()
It'll be quite the ride to keep your players having fun making them believe these Orc plastics are beautiful lavender-skinned Elven mannequins whirling about.
At some point I'll present all the minis I use, painted, along with the dungeon "tiles", furniture, and self-made markers and all that stuff.
This quest pack is an effort to delve deeper into the background world that is fleshing out in my head.
I don't know if I can or want to deviate further from typical HQ quest writing in the future.
It's like when I was modding for Doom 3, we were all playing each others mods once or twice just to see what they'd done but only really playing our own.knightkrawler wrote:I don't deny that the lack of feedback is very offturning, especially because the rule changes are so little.
But I guess people like playing other people's system as much as I do... not at all.Everybody can write it better than the next guy for their own reasons and with their own intentions...
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