by knightkrawler » May 13th, 2017, 1:43 am
One of these days it might be a project of mine to get another set of HeroQuest minis,
that time only with stuff like Oldhammer, Otherworld, Metal Magic, Harlequin and so on.
That Stone Troll is one of only a few that is, as has been said, timeless, and would fit in both that Oldhammer company and the one I've been building with "modern" and "post-modern" minis over the last few years.
As for its size, one should try to put it on a 2x1 base.
Miniatures like that one are the reason why I went 40mm squares instead of stopping at 30 or 35mm.
I can now simply use 40mm bases and fill squares with very big monsters.
Ruleswise, I implement monster size differences like this:
The default base size for a figure used in HQ – Heroes & Villains is either 25 mm square or round or 30 mm/32 mm round. All these variants have a size that allows one such figure to occupy one square when you use boards or tiles as suggested in Readme. But there are ways to incorporate the use of figures that use different base sizes and thus different rules.
Generally, if multiple figures' bases fit in the same square, they can occupy it together, provided that the entire surfaces of all their bases fit completely within the confines of the square. All these figures are considered orthogonally adjacent to each other, even two figures of four that are in opposite corners of the square, which means they can all attack one of the other ones once per turn. This is important for base sizes smaller than the default size. All the figures in the same square are also adjacent to every square that is adjacent to theirs. For instance, if the Guildmage is adjacent to a square that contains four Goblins, all these Goblins can attack him on their individual turns.
There are also bigger base sizes, first among them the 40 mm size. Figures with this base size still fit normally into one square, provided you play on a 40 mm grid layout as recommended. The Push Back rule cannot be used on them.
If a figure's base is even bigger, then the figure occupies more than one square. To determine how many and which ones, squeeze the figure with its base edge against two perpendicular sides of one square and see which square sides the base overlaps. All the squares the base is in even with the smallest surface are occupied by that one figure. Yet, if another figure's base fits into such a square without overlapping any sides, then that figure may also occupy the same square the large figure does. Both figures are then considered orthogonally adjacent to each other.
To move a figure on a large base, you pick one of the squares it occupies as the part of the figure that moves, pulling the rest along, so to speak. You can turn the figure freely and there is no directional facing. All squares adjacent to any one square occupied by that figure are considered orthogonally adjacent to the figure. For a figure occupying two squares this means there are ten squares around it that it can attack or treat as orthogonally adjacent squares. For a figure occupying three squares it is twelve adjacent squares. For a figure occupying four squares (2x2 on the grid) it is twelve squares, for a figure occupying six squares (2x3 on the grid) it is fourteen squares. A figure may only move through a door if the door covers at least as many squares as the shorter side of the figure's base, which means that figures that cover more than three squares can only move through double doors.