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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
slev wrote:Jafazo wrote:On those Evil Wizard Player card, I glanced at them but I don't agree with their implementation. All they seem to do is make life harder for the heroes and that's an imbalance if quests are designed to be as balanced as possible without throwing more crap their way.
Which is why mine tie into other mechanics, since my "advanced" Heroes have extra abilities, my "event deck" sets up a time preasure to make sure those abilities cannot be abused and to prevent the Heroes deliberately grinding the game.







I could never play in your games. Never ever. But if you and your players are happy with those kinds of shenanigans.cynthialee wrote:Like if the players blow through a dungeon in short order, obtain the quest objective in no time and we are all looking at available game time, I will find a way to extend the game play. Perhaps Mentor speaks through the veil and congratulates them on a quick victory, then sets them on a side mission of some form in the dungeon they are currently in. Perhaps a minion of Zargon is in the dungeon, or an item needs to be recovered.
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It's just for me the fun comes from the heroes trying to complete the quest and the EWP doing everything they can to try to stop them.Gold Bearer wrote:But if you and your players are happy with those kinds of shenanigans.
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Gold Bearer wrote:mitchiemasha wrote:If the Heroes have no monster to face on the exit, the EWP wasn't very good. If the heroes were that good, the EWP should of stepped the game up a bit.Making changes on the fly and thereby making everything that happens completely redundant. That is NOT good EWPing, in my opinion.




Jafazo wrote:I guess you could try to beat the EWP cards by making sure a monster is always present on the board.
Jafazo wrote:or passing through rock to see the contents of a room then leaving it.
Jafazo wrote:sleep on a weak minded target and hope it stick, then just don't attack the victim and let it sleep.


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