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cynthialee wrote:A dungeon is not a static place that sits in limbo waiting for heroes to activate the next room. That is silly. There must be some form of interaction between the denizens of a dungeon. Thag the Devourer must certainly know that Grat the Mighty is in the other room of the building or warren of tunnels they share.







A dungeon is not a static place that sits in limbo waiting for heroes to activate the next room. That is silly. There must be some form of interaction between the denizens of a dungeon. Thag the Devourer must certainly know that Grat the Mighty is in the other room of the building or warren of tunnels they share.
= one hit
= one hit & pushback
= cancels one hit



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Gold Bearer wrote:On a side note, I was thinking of adding a rule for undead so they can only move towards the nearest target and attack but decided against it because it would be boring for the EWP, imagine playing through RotWL like that. I just assume that they're being controlled directly so the act intelligently but it might be good to add it as a general rule with the note that it could be overridden in totally undead themed quests by saying 'these undead are the minions of Zarcar (or whoever else you want it to be) and being controlled directly by their will, don't expect a mindless hoard.'
Gold Bearer wrote:If I do get the full wipe I'm so ecstatic at my utter dominance over the mere peasants that I can't help but stand on the table, drop my trousers and urinate over the other players.


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Bareheaded Warrior wrote:That is exactly why I don't like Warhammer Quest and other such random dungeon generators, six Skaven Assassins in one room and a Goblin Sorcerer on a Giant Spider in the next, how long exactly have they been sat there waiting for what?


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