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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


torilen wrote:Personally, I would cut their special movement a bit more...maybe 6 or 7 spaces.
But, honestly, absolutely beautifully designed, simply written. Have you used them yet?
How did it go, if you did?













Daedalus wrote:..."what would special ranger type soldiers in the Goblin ranks be capable of?"
I figure Goblin Rangers would be capable of molesting any small animals the came across in the wild.![]()
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cynthialee wrote:Another Powerful Minion of Chaos
Ork Assassin (OA)
This Ork will stalk a hero and strike when the hero is alone.
Move: 8
Attack: 3 (ranged or melee) Special Ork only weapons that are ergonomically made for orks. Any use by heroes will be a -2 dice.
Defend: 3
Body: 4
Mind: 1
Special: When the Ork Assassin is brought into play he is hidden on the EWP copy of the map in a discovered area of the map. Typically this monster is brought into play after a triggering event. Perhaps the 2nd Wandering Monster, or if the Players enter a particular room or hallway then this monster is put into play. As usual place it in the quest notes.
This assassin will carefully track the heroes just out of sight until there is a chance to attack one of the heroes alone. Should a hero be left alone in a room or hallway, the assassin will be revealed at maximum range where he has LOS on the target on the EWP turn at the EWP discretion. On the EWP turn the Assassin will attack and then move away so as to hide. If he is able to break LOS with the heroes then he may be taken off the board. The location of the Assassin is recorded on the EWP map and he may strike from stealth again on a subsequent EWP turn. The OA may open doors and move through rooms, but he never alerts other monsters. Now of course if the players find the Assassin in their exploration, the OA must be placed back on the map until such time as he can break LOS again. The OA will always know where the heroes are once he is brought into play. He is well aware of all the corridors and rooms in the dungeon.
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