• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
Forum rules
Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

Note: There are no Quick Reply boxes in this forum. They have been disabled due to incompatibility with the Dice feature this forum uses.

Re: Fire & Ice

Postby MadMickyG » May 18th, 2016, 6:03 pm

MadMickyG rolled 3 6-sided dice:
3, 2, 4

Sifu moves 2N, 1W and opens the door.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Fire & Ice

Postby Gold Bearer » May 18th, 2016, 6:55 pm

ImageBeserker's the one on the south wall.
Chaos.JPG
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Sifu, Halt, Kai, Luther, Vladimir.

Ranger
(Halt)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: or :skull: /
(Evil Sword, Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield: *
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » May 18th, 2016, 8:16 pm

Sifu moves 2W and uses 2 Karmic points (still dont know the total) to leap over Marauder. Sifu attacks Beserker.
MadMickyG rolled 2 6-sided dice:
3, 1


Beserker defends:
MadMickyG rolled 3 6-sided dice:
5, 5, 5


MadMickyG rolled 3 6-sided dice:
4, 4, 6

Luther moves 2N and 2E (with permission) and attacks Marauder:
MadMickyG rolled 3 6-sided dice:
3, 4, 3


Marauder defends:
MadMickyG rolled 4 6-sided dice:
4, 2, 2, 2


MadMickyG rolled 2 6-sided dice:
6, 6

Halt moves 3W, 3N, 4E,opens the door and moves 1N (Can he do that if someone on the square in front of the door?)
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » May 18th, 2016, 8:52 pm

MadMickyG wrote:Halt moves 3W, 3N, 4E,opens the door and moves 1N (Can he do that if someone on the square in front of the door?)
That was brave. Yea, I allow that in pbp as long as you've got enough movement left to go to an unoccupied square. If you only had 1 movement left and the square to you east was occupied you wouldn't be able to open the door.ImageImage
Chaos Berserker.JPG
Chaos Berserker: :redheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Armour
Chaos Armour is classed as magical and allows skulls rolled in defence to be rerolled once.

Vulnerability
Characters who lose any BP to something that they are Vulnerable to are automatically killed.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Chaos Fire Warrior
Melee attacks are Fire based. Immune to Fire based attacks. Vulnerable to Ice based attacks. Explodes on death, hitting all adjacent Characters with a one skull fire based attack.

Chaos Ice Warrior
Melee attacks are Ice based. Immune to Ice based attacks. Vulnerable to Fire based attacks. Can freeze targets, if a target takes any damage roll a combat dice, on a skull or white shield they add one dice to their defense until the start of the EWP's next turn and on a skull they also miss their next turn.

The Tzeentch Wizard works exactly like the Bright and Frost Wizards, he picks his spells in the same way and uses the same winds of magic roll. I'm going to roll for the winds of magic strength at the start of my turns from now on. I shouldn't know what the strength is in that round before I sort my spells.

Halt (3 movement left and attacking action), Kai, Vladimir.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » May 19th, 2016, 1:00 am

Yikes! Something about to hit a fan methinks. Move to come.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » May 19th, 2016, 1:07 am

MadMickyG wrote:Sifu moves 2W and uses 2 Karmic points (still dont know the total) to leap over Marauder.
Sorry mate, I completely missed this the first time, I was exited about my new toys in the centre room. :) You're 1W, 1S of your position on the map, I'll fix it in the next update. You got 25 karma to start with so 23 now, it's your starting BP x your starting MP. I'll add that to the hero stats, I kept forgetting to do it. All the hero rules are in the very first post.

I can't view the coloured furniture file you sent me Sotiris because I haven't got photoshop but I'm going to try looking for a free download that opens PSD files.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » May 19th, 2016, 3:14 am

Halt moves 2N, 1E and attacks T-Wizard:
MadMickyG rolled 2 6-sided dice:
5, 2


T-Wizard defends:
MadMickyG rolled 4 6-sided dice:
2, 1, 1, 1


MadMickyG rolled 2 6-sided dice:
2, 6

Kai moves 1E, 1N (with permission), 2E, 2N and attacks T-Wizard
MadMickyG rolled 2 6-sided dice:
1, 1


T-Wizard defends:
MadMickyG rolled 4 6-sided dice:
6, 4, 1, 1
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Sotiris » May 19th, 2016, 3:29 am

Ice Wizard
Vladimir moves (lowest 2)
Sotiris rolled 3 6-sided dice:
6, 5, 6
2N of bRuno,1W and attack the fire warrior
Sotiris rolled 3 6-sided dice:
1, 1, 2
defense
Sotiris rolled 4 6-sided dice:
2, 1, 3, 1
warrior explodes (attacking me)
Sotiris rolled 1 6-sided dice:
1
Vladimir defends (all shields counted)
Sotiris rolled 2 6-sided dice:
1, 6

I'll cast a spell (doesn't count as an action)
Image
May it affect bRuno too, who stands on the doorway and watch his companions to disappear? :)
destination...
Sotiris rolled 3 6-sided dice:
6, 4, 6
to the Paladin's room please. put Ranger adjacent to Bravo, if that's possible.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » May 19th, 2016, 10:09 am

The Tzeentch Wizard has Chaos Armour so skulls are rerolled. You got four on the first attack and two on the second.
Gold Bearer rolled 4 6-sided dice:
1, 1, 5, 1
Gold Bearer rolled 2 6-sided dice:
6, 2
Chaos Warriors defend with an extra dice if they haven't moved and the fire explosion is a one skull attack but you rolled a skull and defended it anyway and the Fire Warrior couldn't have survived with an extra defence dice. Doesn't matter, I know there's quite a few monster rules to take in, normally it would only be the EWP that has to worry about those rules.

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
2
Only power 1 spells this round.

Event:
Gold Bearer rolled 2 6-sided dice:
3, 6


Berserker attacks Sifu, twice!
Gold Bearer rolled 4 6-sided dice:
2, 4, 4, 5
Evade:
Gold Bearer rolled 1 6-sided dice:
5
Gold Bearer rolled 4 6-sided dice:
1, 4, 2, 3
Don't you dare evade this one.
Gold Bearer rolled 1 6-sided dice:
6
Gold Bearer rolled 2 6-sided dice:
6, 3
-3BP, ouchy.

Tzeentch Wizard movement:
Gold Bearer rolled 2 6-sided dice:
2, 5
Typo, three dice.
Gold Bearer rolled 1 6-sided dice:
1
Only need three anyway. 2S, 1W.
Touch of Tzeentch.jpg
Gold Bearer rolled 1 6-sided dice:
1
:x
Gold Bearer rolled 1 6-sided dice:
5
Normal attack:
Gold Bearer rolled 2 6-sided dice:
6, 4
:roll: Ice Warrior movement:
Gold Bearer rolled 3 6-sided dice:
5, 6, 3
3S, 1E.

Edit:
Oops, I didn't need to be directly adjacent to cast that. :oops: I going to let myself off as it's still my turn and move both of the 1E so I can attack with the Ice Warrior.
Gold Bearer rolled 3 6-sided dice:
1, 1, 1
ReEdit:
No I'm not, I've already attacked with the wizard. :roll: Lucky Blacksmith!ImageThe evil broadsword is 1N of Kai.
Chaos.JPG
Chaos Berserker.JPG
Tzeentch Wizard: :redheart: :redheart: :redheart: :redheart: :greyheart:
Chaos Berserker: :redheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Armour
Chaos Armour is classed as magical and allows skulls rolled in defence to be rerolled once.

Vulnerability
Characters who lose any BP to something that they are Vulnerable to are automatically killed.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Chaos Fire Warrior
Melee attacks are Fire based. Immune to Fire based attacks. Vulnerable to Ice based attacks. Explodes on death, hitting all adjacent Characters with a one skull fire based attack.

Chaos Ice Warrior
Melee attacks are Ice based. Immune to Ice based attacks. Vulnerable to Fire based attacks. Can freeze targets, if a target takes any damage roll a combat dice, on a skull or white shield they add one dice to their defense until the start of the EWP's next turn and on a skull they also miss their next turn.

Pit Fighter
(Bravo)
Blacksmith
(bRuno)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence.


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: /+
(Pole)
ATTACK: :skull: :skull: or :skull: /
(Evil Sword, Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: *
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby Sotiris » May 19th, 2016, 11:29 am

Blacksmith
bRuno attacks the wizard
Sotiris rolled 1 6-sided dice:
3
defense
Sotiris rolled 4 6-sided dice:
2, 2, 6, 6
and moves
Sotiris rolled 2 6-sided dice:
3, 3
3W.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

PreviousNext

Return to Play-by-Post Game Room

Who is online

Users browsing this forum: No registered users and 5 guests