Hi sexyToes, thanks for your interest

I finished the deck this Saturday. You have :
5x small room (3x4) with 2 doors.
5x big room (4x5) with 1 door.
5x squared (4x4) room with 3 doors.
5x Quest room (5x6).
1x corridor
1x crossroad shape in "x"
1x 'T' junction
3x dead ends.
The system is based on the size of dungeon you want : small (+/- 6 sections), medium (10) or large (18).
Basically, you have to build your deck considering the size you want and keep in mind that the dungeon has to finish one way or an other by a room with only one door like a dead end or a big room (because it has only one door).
For example, you could build a very small dungeon with only 4 cards : 2 big rooms (1 door), 1 'T' shape corridor, 1 Quest Room.
When shuffling your deck, you always have to put the Quest Room at the back of the deck or at 3/4 because you want to find it at the end of the dungeon.
When passing a door, you draw a new card. It reveals you which type of room it is. Then from an other deck you'll be provided with the furniture type. Finally, with Two 6-sided dice, you'll generate the monsters using my 'random encounters table'.
Here is a sample of my finished work :



