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Incorrectly Played Rules

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Incorrectly Played Rules

Postby GimmeYerGold » February 2nd, 2015, 4:32 pm

This is one I've been doing wrong forever:

Image

I think my players and I all non-verbally agreeded that a Wandering Monster ending a searcher's turn was intuitively the thing to do since Hazards! end your turn. However now I will play it correctly, as allowing a player to move (if they haven't done so, etc.) can offer some interesting options.


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Re: Incorrectly Played Rules

Postby sajungzak » February 2nd, 2015, 5:07 pm

GimmeYerGold wrote:This is one I've been doing wrong forever:

Image

I think my players and I all non-verbally agreeded that a Wandering Monster ending a searcher's turn was intuitively the thing to do since Hazards! end your turn. However now I will play it correctly, as allowing a player to move (if they haven't done so, etc.) can offer some interesting options.


Great catch gimme! I also have been treating wm's as hazards, and ending the turn. Not as big a game changer as shuffling the treasure deck before each draw, but still important!
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Re: Incorrectly Played Rules

Postby mitchiemasha » February 2nd, 2015, 5:08 pm

Has anyone been doing this right?


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Re: Incorrectly Played Rules

Postby Sotiris » February 2nd, 2015, 5:12 pm

mitchiemasha wrote:Has anyone been doing this right?

Yes and no.
I let heroes continue their turn only if they defend successfully the WM's attack.
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Re: Incorrectly Played Rules

Postby Goblin-King » February 2nd, 2015, 6:45 pm

GimmeYerGold wrote:This is one I've been doing wrong forever:

Image

I think my players and I all non-verbally agreeded that a Wandering Monster ending a searcher's turn was intuitively the thing to do since Hazards! end your turn. However now I will play it correctly, as allowing a player to move (if they haven't done so, etc.) can offer some interesting options.

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Re: Incorrectly Played Rules

Postby Redav » February 2nd, 2015, 7:25 pm

mitchiemasha wrote:Has anyone been doing this right?

I probably have been doing that right in the NA game we're playing but not on purpose. Those players basically only search for treasure last out of the search options, as a group so it's after the third player has moved.

As for our EU group, I don't think it's mentioned in the rules.

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Re: Incorrectly Played Rules

Postby Goblin-King » February 3rd, 2015, 4:12 am

Actually the same apparently goes for the Trap! cards.
While a triggered trap on the board ends your turn, the Trap! cards only says you lose 1 BP.
(The pit implies your turn ends by stating you may climb up and move normally next turn).

These discoveries are some I just might actually ignore though.
Normally I'm all about following the rules to the word, but the inconsistency between triggered and drawn traps is illogical and poor design.
But like Goldie said, we intuitively assumed those were the rules because of Hazards!
Maybe that even WAS the intention, and because of intuition the actual wording never made it into the actual cards? But that's just speculation.


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Re: Incorrectly Played Rules

Postby knightkrawler » February 3rd, 2015, 6:52 am

Goblin-King wrote:the inconsistency between triggered and drawn traps is illogical and poor design.


Or it might be just wanted this way to have a difference and make drawn traps less intimidating to balance the treasure card reward/hazard prop, you know.
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Re: Incorrectly Played Rules

Postby Fullork345 » February 16th, 2015, 7:53 pm

Don't know if this counts, but in rooms where the quest says the chest is empty or the weapon racks rusted, I always allowed the drawing of treasure cards, but I saw on here not everyone does that.

And not sure if it was brought up in this thread, but the whole courage debate, I always did it where the hero fights with the extra dice untill he can no longer see a monster.
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Re: Incorrectly Played Rules

Postby FainFlynn » March 2nd, 2015, 4:43 pm

I allowed people to draw random treasure cards when a chest was empty or the weapons rack is rusted.

Also, I allowed missles to be fired over tables and low furniture.

Am I correct in that all 4 warriors can search a particular room, to effectively draw 4 treasure cards?

The book says "a room may be searched by all 4 heroes, but each individual hero may only search the room once"
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