tasoe wrote:I'll have to politely disagree (again).
It is only a minor feature that doesn't make much difference to the game at all. It's not an rpg after all.
I've always named my characters in any game, something like Player 1, or left it blank if it was possible. Or something innappropriately funny, like when I played Championship Manager, I would name myself Tasos Killer.
My opinion is that HQ became a legend for the following reasons (in order of importance): figures, furnitures, gameplay, atmosphere, simplicity.
Other reasons such as being innovative, different for its genre might be more important but I can't really tell 'cause I wasn't around in the boardgame scene at that time.
In conclusion, I believe that if the 4 heroes were named as standard Borgar, Gremir, Sorekis, and Phantos, it would have pretty much the same impact in the gaming community.
As soon as I read the title to this my response was 'Simplicity'. I was glad to see it in your list except I'd include it as the first and foremost reason.
I don't think naming your hero at all played a role in the games success. Maybe it played an iddy biddy role, but even when Hero Quest came out there were plenty of RPG's that let you name your Hero on gaming consoles, table top, you name it. I kinda raised a brow, but I definitely agree that it's a MUST. There was a comment back there about someones wife who doesn't bother to name her character and man, I sympathize. I've played with women who don't care to name their characters and I'm sorry, but if you don't care to name your character, to me, it's an indicator that you just don't 'get it' and it completely kills my mood to play. You can still have fun with the game of course, but I agree that the attachment you develop to your character just makes the experience better. As for someone mentioning that one of the feelings they like is a sense of superiority to newer players whose characters haven't quite developed to their level, I get it, and I do feel older players should hold some sense of greater accomplishment over newer players, but I personally don't leave new players stuck on at the lower end of the 'Power Scale', so to speak, so eventually they catch up to the older Heroes and everyone's on the same page.
"I've been here longer so I should have better stuff than you." is the wrong mindset in my opinion if the GM does a good enough job of reflecting older players progress in other ways the newer player has a harder time matching. For example, an overall better experience such as NPC's who receive the older player more readily, maybe a discount on wares courtesy of a certain NPC and other little perks like a special Signet Ring that lets the older players gain access to places others normally can't get to.
Unless you specify your version I'm going by the US rules.