I, too, have been debating this topic. My original thought was to introduce them as the QP were started and only make them available to the Heroes while they were involved in that particular pack. Once the Heroes went on to the next pack, the old Alchemist Shop items were no longer available, but the new ones were.
I really had a hard time with that, as later on (say in a brand new QP after EQP) the Heroes should become infected by a werewolf! Well, that didn't sit well with me.
Then, I thought, just make them available from that point forward. I liked this idea, in that it continually added items that the Heroes could spend gold on.
However, as I worked on my advancement system, I included the Alchemist Shop as a 'reward' for advancement. I'm still going to build forward with availability of potions.
It's also good to keep in mind that some Quests/Quest Packs don't make the Alchemist's Shop available (continuous Quests).
My thought is also, that in future 'new' Quest Packs to simply add a random table that Zargon/Morcar can roll against to find out what potions/weapons/armor are available between each Quest. Just a thought... or two...
Post Transfer from Old Forum - Original Post Date: Friday February 15th, 2008 08:37am