The Road Warrior wrote:The wizard doesn't have much going for him but if he has the wind spells, and I think he usually should*, he has the single strongest attack in the group
knightkrawler, have you done any editing to the spell system or do you use it as is?
HA! Way ahead of you, cause I saw the same semi-problem. As the Wizard player may choose from 4 varieties: Elementalist, Guildmage, Soulwhisperer, and Tribecaller,
I did some varieties. The versions for the Soulwhisperer and the Tribecaller have the Genie attack with 6 AD, the other two attack with 4 AD.
I tried to balance spells after offensive, defensice, proactive, reactive, and of course thematic features into the four spell decks. Some spells are shared by several decks, some are new or revisited.
A spellcaster gets to choose 12 spells from his deck before each quest, and each spellcaster types allows for some strategic variation. Unfortunately, not playtested yet.
































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