• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Adjacent monsters

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Adjacent monsters

Postby Jewels! » June 26th, 2013, 4:41 am

I don't recall this ever coming up back in the day since the way we played, every hero had every weapon they could afford (and use). But it came up tonight:

The rules for the crossbow state the hero cannot attack adjacent monsters. However, the rule book (NA) clearly states that "adjacent" means in the square immediately to the north/south/east/west of the hero. Does this mean the crossbow can be used to attack in the immediate squares diagonally, the same as the longsword? It didn't sound quite right to me for some reason but I couldn't find anything saying otherwise in a skim of the rule book.

I allowed the attack. Was I right?


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in a Miniature Exchange. Slain a measly Goblin! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Jewels!
A diamond in the rough

Ogre Chieftain
Ogre Chieftain
 
Posts: 245
Joined: June 9th, 2013, 9:33 pm
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Adjacent monsters

Postby Sjeng » June 26th, 2013, 5:36 am

This is one of the many unclarities of the HQ rules.

Most people houserule this not to be allowed. To me "adjacent" means all the 8 squares surrounding a figure. The adjacent squares can he straight or diagonal. Most weapons only allow you to attack in a straight line, some also allow diagonal attacks, such as the longsword or spear or staff. I've given this a name too: "reach" (the name itself wasn't my idea, but it's very clear).

Ranged weapons hit anything in line of sight, but not adjacent, in my case all 8 surrounding squares. Check my custom Armoury sheet for the rules too.

I also have an additional houserule for ranged weapons: you may fire over low furniture such as a table or chair (not cupboards or bookcases) at the cost of one attack die. Basically I think you should be able to shoot over a table, but as the enemy is partially covered by the furniture, your chances of hitting are reduced :)
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Wizard
Wizard
 
Posts: 4536
Images: 92
Joined: July 26th, 2011, 9:58 am
Location: The Netherlands
Forum Language: Nederlands
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Adjacent monsters

Postby The Road Warrior » June 26th, 2013, 7:39 am

Jewels wrote:I allowed the attack. Was I right?


If you are Zargon/Morcar you are always right!
I'm sure it says this somewhere in the rules ;)
Image
Join in the community project.


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
The Road Warrior

Elven Warrior
Elven Warrior
 
Posts: 639
Joined: November 20th, 2012, 5:02 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Adjacent monsters

Postby knightkrawler » June 26th, 2013, 8:37 am

My reasoning is this: a ranged attack is any attack over a distance of 2 squares or more (for any miniature to move).
A diagonal square is a distance of 2 squares away from you when you move.
So, for me, attacking a diagonal square is a ranged attack in this sense, and thus allowed to be pulled off with any ranged weapon - projectile or thrown.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Adjacent monsters

Postby Goblin-King » June 26th, 2013, 8:49 am

knightkrawler wrote:My reasoning is this: a ranged attack is any attack over a distance of 2 squares or more (for any miniature to move).
A diagonal square is a distance of 2 squares away from you when you move.
So, for me, attacking a diagonal square is a ranged attack in this sense, and thus allowed to be pulled off with any ranged weapon - projectile or thrown.

Pretty much this.
You are either in melee range or not. If you are out of melee you are allowed to use ranged attacks. Normal weapons can only reach N,S,E,W. Ergo the diagonals must be out of melee range, thus allowing for ranged combat.


Rewards:
Created a Hot Topic. Participated in four (4) Miniature Exchanges.Participated in three (3) Miniature Exchanges. Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Ye Olde Judge Dredd
Goblin-King
Really looks like David Bowie

Frozen Horror
Frozen Horror
 
Posts: 3545
Images: 85
Joined: September 26th, 2011, 2:54 pm
Location: Sønderholm, Denmark
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Adjacent monsters

Postby chaoticprime » June 26th, 2013, 10:34 am

Adjacent basically means "presently bordering something or someone you can [jet] grab and throw down, or thrust at." "Near-Laying Down-Throw," literally.

I think the rules are pretty clear regarding the crossbow, actually. The rules make a clear distinction between adjacent and diagonal ranges, and the crossbow specifically eliminates only adjacent enemies as targets. Though, realistically, an arbalest could be used quite simply against an adjacent enemy. Loading it again, even with a crannequin, would suck, however.


Rewards:
Created a Hot Topic. Participated in a Miniature Exchange. Zealot Miniatures: Twisting Catacombs Kickstarter Backer
User avatar
chaoticprime
Practically Lives Here

Swordsman
Swordsman
 
Posts: 1939
Images: 0
Joined: February 10th, 2013, 3:38 am
Location: Kansas City
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Adjacent monsters

Postby Sjeng » June 26th, 2013, 10:38 am

I just don't like the idea that you can both attack a diagonal enemy with a weapon that has reach ánd the crossbow.
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Wizard
Wizard
 
Posts: 4536
Images: 92
Joined: July 26th, 2011, 9:58 am
Location: The Netherlands
Forum Language: Nederlands
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Adjacent monsters

Postby knightkrawler » June 26th, 2013, 11:02 am

And I don't like the idea that you can't... ;)
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Adjacent monsters

Postby Sjeng » June 26th, 2013, 11:46 am

it's just too easy! Ranged should be far away from you. And an attack with a melee weapon that has diagonal reach is basically still melee range. And a ranged weapon should be beyond that. But that's how I interpreted it, and I kinda find it most logical too. But I agree the official rules leave room for the aforementioned diagonal attack with ranged weapons.
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
User avatar
Official Spokesman
Sjeng
Ye Olde Orcish Bard

Wizard
Wizard
 
Posts: 4536
Images: 92
Joined: July 26th, 2011, 9:58 am
Location: The Netherlands
Forum Language: Nederlands
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member Scribes Group Member

Re: Adjacent monsters

Postby knightkrawler » June 26th, 2013, 1:36 pm

But why shouldn't you be able to just shoot that Fimir in front of you in the stomach?

The only reason why I don't allow ranged weapons to be used adjacently is because at least two heroes (Elf and Dwarf) probably wouldn't even buy melee weapons anymore...
My far-fetched reasoning for not allowing this is
1. The rules; sometimes I just don't change them, cause they seem to have it right
and
2. No time to aim and too awkward an angle... IF my players ask, which they haven't.

I aim to
1. As aforementioned, keep it a requirement to always equip a melee weapon. My heroes max out towards the end of the games system quests EVEN THOUGH I only allow two treasure searches per room and other changes...
and
2. Keep the "compromise" nature and purpose of diagonally attacking weapons; also, I plan introduced halberd (and maybe even pike) to have a range of two squares edge-to-edge (which still means, only one diagonal step, mind you).
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Next

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 0 guests