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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.





bastianbux wrote:I honestly feel that the sole purpose of that card was to nullify the elven archers... and that that was poor design on the designer's part.






bastianbux wrote:I'm gearing up starting HeroQuest with a bunch of friends who have never played it and/or who (like me) have played it so long ago (two decades ago) that they don't remember much of anything.
One thing that always annoyed me when I was a kid was the whole Elf using one of the Wizard's elemental choices but then later getting his own spells in the Elf Quest Pack. I'm thinking about just starting the elf out with his choice of three of those Elf Spells and letting the Wizard have all four elements. Can any of you lot foresee any reason why this might be problematical? Also, as far as I remember, there is no in-game explanation as to why the Elf suddenly has these new Elf Spells, is there? If there is, I'll discard this idea.


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