My ranking of the Quest Packs mainly refers to the older releases. Those are simply the ones we played most often as children and teenagers. And I should mention that I've been playing with the same group since 2001! We've played all the old quest books several times.
Here's my ranking from 1st to 7th place:
1st Place: Wizards of Morcar
The original version, mind you!
What can I say? Mercenaries were introduced. Finally, spells for the Game Master (I'm from Germany, so until WoM, Chaos Spells were something we'd never heard of…) and some really good and challenging quests as well.
And Borush is my absolute favourite!
2nd Place: Against the Ogre Horde
Oh man, so many great memories!
New, enormous monsters. The quests were described in the book as being so difficult that the Heroes were even given Healing Potions beforehand. And then there were the Chaos Tokens…
And of course, the Crypt of Darkness. What more can I say?
3rd Place: Moon of Terror
A really very good expansion. The story is good to very good. And, if I remember correctly, it featured the first proper puzzle in an original quest!
On top of that, there were new enemies who could even cast spells!
Ah, I take my hat off to you! Actually so simple, but still so good!
4th Place: Return of the Witch Lord
Who doesn't remember the first quest, where several doors open and the monsters come charging towards you?
The story is good as well. It was good back then, and it still is today.
5th Place: Karak Varn
The first expansion back then.
The story was very good. The quests were also very good.
The Stone Map was pretty much useless, to be honest, but the rest was good.
And of course, the Indiana Jones-style escape from a rolling boulder!
6th Place: Elf Quest
Back then, this was the ultimate experience!!!
When I first started using the internet, I discovered that besides the expansions we already knew in Germany, there were two more in the US!
And they even had monsters with more Body Points, artifacts, scrolls and so on!!!
That was unbelievable back then.
Elf Quest also had a good story and various objectives in the quests.
Apart from the Elven Bow, which is simply a completely overpowered artifact, it's still a very good expansion today.
7th Place: Barbarian Quest
Yes, I know the rules are unbalanced. Most of the quests are basically just "Go from the entrance door to the exit door"…
BUT: It's Barbarian Quest!
The Barbarian gets a great artifact. The monsters and the setting are fantastic ideas!
Unfortunately, the execution is a bit weak.
I also simply don't think it was playtested. Otherwise, some of the mistakes would have been noticed.
I own Jungles of Delthrak, but we haven't played it yet. Unfortunately, we simply haven't had the time.
It doesn't look bad from what I've read, though. We'll see where it ends up in my ranking once we've played it.
I own all three Quest Packs from the Mythic Tier in their original versions and, where available, in German as well.
We haven't played any of the three yet. And I'm not even sure whether we ever will.
If my Heroes ever started over, those quests would be an option. But right now, they simply don't make sense for our group. The Heroes are too powerful for these quests.
I've also had a look at the new editions of Against the Ogre Horde and Wizards of Morcar.
They certainly have some good ideas.
The only thing I really can't understand is why they made the original Wizards of Morcar quests easier.
I think if we ever play them, I'll probably mix the 5 original quests with the new additional quests.
Cheers,
Thrasher79



