Champions of Chaos are powerful heralds and force commanders within their dark cult. Their very presence can bestow the power of their Chaos God upon rank-and-file Chaos Warriors. The effects of their "Inspire" ability remains in effect for as long as the Champion is alive, even if the Champion figure has yet to appear, not does it need to be within line-of-sight with any Chaos Warrior figure. Chaos Warriors also suffer a weakness for their faith. This lingers even after the Champion is slain.
Champion of Khorne Chosen for their endless rage and drive for mass-murder, the Champion of Khorne is bestow the powers of the God of Slaughter. |
Movement | Attack Dice | Defense Dice | Body Points | Mind Points |
7 | 5 | 4 | 4 | 2 |
Dual Axes: The Champion of Khorne can make two attacks per turn. Inspire Strength: For as long as the Champion of Khorne remains on the board, all regular Chaos Warriors have 5 Attack Dice. Meat Heads: All regular Chaos Warriors on the board have 2 Mind Points. |
Champion of Tzeentch Chosen for their madness and distorted view of reality, the Champion of Tzeentch is bestow the powers of the Lord of Change. |
Movement | Attack Dice | Defense Dice | Body Points | Mind Points |
7 | 3 | 4 | 4 | 4 |
Sorcerer's Staff: The Champion of Tzeentch possesses three Chaos Spells. Inspire Intellect: For as long as the Champion of Tzeentch remains on the board, all regular Chaos Warriors have 4 Mind Points. Week Bodies: All regular Chaos Warriors on the board have 3 Attack Dice. |
Champion of Slaanesh Chosen for their hedonism and enjoyment of pain intermixed with pleasure, the Champion of Slaanesh is bestow the powers of the God of Secrets. |
Movement | Attack Dice | Defense Dice | Body Points | Mind Points |
7 | 4 | 5 | 3 | 3 |
Pheromones: Any Hero adjacent to the Champion of Slaanesh must roll Combat Dice equal to the Hero's Mind Point. It the Hero fails to roll a singe White Shield, the Hero cannot attack (or cast spells on) the Champion of Slaanesh. This roll is made each tern a hero is adjacent to the Champion of Slaanesh. Inspire Grace: For as long as the Champion of Slaanesh remains on the board, all regular Chaos Warriors have 5 Defense Dice. Tenderized Flash: All regular Chaos Warriors on the board have 2 Body points. |
Champion of Nurgle Chosen for their extreme endurance and robust health in the face of a plague, the Champion of Nurgle is bestow the powers of the God of Pestilence. |
Movement | Attack Dice | Defense Dice | Body Points | Mind Points |
7 | 4 | 3 | 6 | 3 |
Miasma: Any Hero in the same room or corridor as the Champion of Nurgle is at one less Attack Die (minimum of one) due to sickening air of flies and rot. Inspire Toughness: For as long as the Champion of Nurgle remains on the board, all regular Chaos Warriors have 5 Body Points. Rotted Armor: All regular Chaos Warriors on the board have 3 Defense Dice. |