Pugahla_272 wrote:In the British version of the game we havn't found any reason to use mind points. Is this just for the British version or both US and UK. I heard somewhere that the US version of the game used mind points a lot more than in the UK version. If you run out of mind points, do you get knocked out??? Is there any potion that you can use/take to increase your mind points by 4/2points??????
Both the Barbarian Quest Pack and the Elf Quest pack discuss what happens if a Hero runs out of Mind Points- he goes into shock. That means rolling just 1 red die for movement, attacking with just 1 attack die, and defending with just two combat dice. Certain spells or scrolls can temporarily increase those numbers, but weapons, armor, and artifacts don't. Like Body Points, Mind Points can't be reduced to less than zero.
Restoring lost Mind Points through the Alchemist's Shop is expensive. Kellar's Keep and Return of the Witch Lord gave us the Potion of Restoration. It returns 1 body Point and 1 Mind Point for 500 Gold Coins. The Elf Quest Pack introduced its own Potion of Restoration- it returns a Hero's Body Points and Mind Points to their starting value at the beginning of the Quest. It's a better "bargain" at 800 Gold Coins.
There's also the Elixir of Life from The Eastern Passage, Quest 7 of Kellar's Keep. It restores all lost Body Points and Mind Points. Of course, you gotta be dead to use it...
Potions are overpriced for Heroes until many, many Quests have been completed. If you wanted to use them, you'd need to find them as special treasure that was added in by the evil wizard, or they'd have to be re-priced.
I now return you to your previously high-jacked thread.























