I replaced the generic trap cards each with a specific trap.
I replaced generic wandering monster cards with a specific monster graphic and added 1 extra than the base game.
I changed added a fireburst trap to the deck for expansions as another hazard...
All the original potion cards have been replaced with an unknown potion, allowing a player to draw from a separate potion deck. The potion deck is also drawn from directly if an alchemy table is searched. It also allows potion customisation for each quest, or potion cards to be given directly to heroes when they are found in quest notes.






















