Evil Frog Wizard wrote:wallydubbs wrote:I normally play Undead the same as you said, as attacking the closest hero any even potentially other monsters. When I was playing Castle of Mystery with a group, a hero teleported into a room with greenskins, but on his next turn he fled. An Orc chased after him, teleporting to a room with undead... The undead attacks and killed the Orc.
There is actually a massive tradition that supports this behavior in undead. The standard 'old school' view of undead in older Dungeons and Dragons is that the undead resent the living for still possessing life, which they themselves no longer possess. Therefore it makes perfect sense that the undead would kill orcs and goblins just as readily as the heroes. Though I'd point out it's not because they are stupid, but because they are compelled to destroy all living things. I once toyed with the rule that this would only not be the case if a powerful sorcerer or gargoyle was on the board. As it would make sense the undead have been forced to submit to their command. Only they would be able to keep the legions of the dead under their control and prevent them from destroying all the living in sight. But if that sorcerer or gargoyle is felled, all bets are off.
wallydubbs wrote:I've come up with a points system for heroes and monsters, but this was more so to accurately group them into Arena Mode... Probably not what you're talking about.
I'd actually be interested in this because I'm working on a point system for monsters also, although for different reasons, and I'm just kinda curious to know how another approached it.
Yes, of course, unless there's a Necromancer guiding the Undead they'd have no strategic component to them.
My points system is just simple math: 1pt for every body point, 1pt for every attack dice, half a point for every mind point, half a point for every spell in their arsenal; if the hero or monster can cast a spell more than once (Dragon's Ball of Flame, or Bard's Inspirational Tale, etc.) it won't be worth more than 1pt. Hero defense dice is worth 1pt, but monster defense is worth half since there's half a chance of getting a

as opposed to

. Having a diagonal attack opens up twice as many spaces to attack, so another half point there, ranged attacks are also worth half a point. Special abilities like Clever Tactician is worth half a point; undead spell immunity (Fear, Sleep, etc.) is worth half a point, but monsters like the Witch Lord or Guardian of Grin's Crag with complete spell immunity is worth a whole point. Monsters with 0-5 movement get 0 points; 6-8 movement is worth half a point and 9+ movement is worth 1 point.
By this metric a Goblin is worth the same as a Skeleton and Zombie (5pts). Orcs are 6.5pts, Mummies 7.5, Abomination 8.5, Dread Warrior 11pts, Gargoyle 12pts. A boss like the Witch Lord would factor around 20pts. If I remember correctly the highest ranking monster was with the Ogre Lord or Bloomrot Scion at 22pts.
Of course, this isn't perfect and requires a bit of math. But a Goblin Archer with 5.5pts can beat the Ogre Lord by dancing around the arena with 10 movement and the Ogre Lord with only 4 movement will never get close enough to get an attack on the Goblin Archer so long as he's careful.
viewtopic.php?f=143&t=4471&p=131789&hilit=Comparative+Points+System#p131789