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Best Fimir for 2021 Remake? (replacing Abomination)

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby Kurgan » December 10th, 2021, 1:52 pm

Welcome to the forums! Yeah the Fimir is like a cyclops, a troll and a Lizardman combined. Reaper Bones has some "dragonfolk" that look kind of cool. They also have "Tiik" fishmen and something that looks a lot like a Remake style Dread warrior.


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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby banjo_oz » December 10th, 2021, 3:38 pm

Kurgan wrote:Welcome to the forums! Yeah the Fimir is like a cyclops, a troll and a Lizardman combined. Reaper Bones has some "dragonfolk" that look kind of cool. They also have "Tiik" fishmen and something that looks a lot like a Remake style Dread warrior.

Thanks for the welcome! I've lurked here for years (decades seems a bit too long, but certainly played HQ that long!) but the rerelease has me wanting to get back into the game and this was always my community of choice, even from afar. :)

Yup, my personal ideal reimagining of the Fimir would have been a club-carrying "one-eyed troll"; would match the role and stats perfectly, in my opinion.
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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby Daedalus » December 10th, 2021, 11:34 pm

Bugbears have been known to associate with Orcs and Goblins. Not 1990 GW Olde World, but an easy enough personal-lore change if Abominations are okay, in my opinion.
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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby The Admiral » December 11th, 2021, 8:15 am

I almost universally replace my Fimirs with Orc Champions. I use the orc figures from Warhammer Quest.


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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby Kurgan » December 11th, 2021, 4:18 pm

Got some good pics of those figures by chance?


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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby HispaZargon » June 2nd, 2022, 9:46 am

Hi, Sevastianum, welcome to the Inn. This thread does not talk about any downloadable game. Please, what do you exactly mean or what are you looking for?


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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby TheLastChaosWarrior » June 2nd, 2022, 4:16 pm

I do like the Abominations, but they are just TOO big, even on the larger board. Their spear weapons just make it awkward to get two of them next to each other.
I do prefer the Fimir though, and for me Heroquest isn't Heroquest without them. I have added a Fimir champion and Mage to my games with figures I got from Etsy for £4 each.
I intend to write a series of Quests to write the Abominations into the Heroquest story, so they can appear as occasional boss monsters as such, will probably go with the idea that Morcar created them with dark arts and magic by experimenting on Marine based creatures to create much stronger/more subservient creatures with the expense of having no magic ability due to their colder, more animalistic nature.
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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby QorDaq » June 2nd, 2022, 6:09 pm

One (possibly) interesting take on the more generic "Abomination" designation of the Fimir replacing monsters, is that "Abomination" isn't really a species descriptor--to me I mean.

My first thoughts when the Pulse campaign started, was, "Calling these monsters Abominations means I can swap a variety of enemies in and out of a given Quest if I want to. Cool."

Having a very long history with TTRPGs (over 45 years now,), and a lot of experience with board game Dungeon Crawlers in general, to me the term "Abomination" could be synonymous with old school "Monstrous Humanoids" or even the somewhat newer "Monstrosities" kinds of classifications that cover an assortment of different species.

A very modern example would be in Zombicide (with it's multitudes of iterations), where an Abomination is an enemy type rather than a specific sort of Zombie (though they started out as big zombies).

To me, the thing I liked least about HQ21's Abomination miniatures, is that they feel very Lovecraftian to me, which is fine but slightly jarring in design style. However for certain homebrew adventures, they could be quite thematic for unique Quest environments. As an aside, for those of us with a copy of FFGs' 'Unfathomable', the Deep Ones figures are very similar in design aesthetic to the HQ Abominations, and are slightly smaller giving them some interesting potential as a "Weaker" sub-type. Though I have not thought deeply about how I'd stat them yet.

Other possible substitutions, to lean in to the swampy Lizardfolk ideas for minis could be D&D Sahuagin, (Which share some of the Fishfolk look of HQ Abominations), or for more typical looking Lizardfolk, Massive Darkness' Reptisaurians. An advantage to the Massive Darkness minis, is that you can snag the box set which includes a variety of sculpts to cover different Boss and Specialist roles, in addition to Minions in Melee and Ranged variants.

Regardless, for my table, the term Abomination is a not a species designation, but rather is a creature type that could cover several different species. Maybe, just maybe, AH could lean into that as well and provide variants in the future? Unlikely, but fun to consider.

Unfortunately, I cannot add much to the direct question posed in the OP, which is the best direct substitute for Fimir minis. I too had looked at the Etsy offerings longingly, but was worried about scale. However, they do have the advantage of offering a variety of pretty cool sculpts.
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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby Kurgan » June 2nd, 2022, 6:22 pm

I had a similar spacing problem with the "Chaos Mutants" (Reaper bones "ice devil")... big creature with a spear. Turn them around and make them fit, I guess. I 3d printed up some fimirs based on the oldhammer (metal warhammer) design, but frankly nothing beats the design of the 1989/1990 HeroQuest version as far as pose, etc. Reaper has a fishy monster called a "Tiik" that is somewhat reminiscent of the Abomination but more fishy than Merman from Masters of the Universe (or Merlock from World of Warcraft so I hear).

I guess someone should scan the Abomination and create a 3d print model that scales it down slightly or adjusts the pose (maybe spear up in the air instead of off to the side?). The alternate Abomination from the Mythic tier isn't much better with its two outstretched arms (similar issues to the Gargoyle). I guess they could have made the board EVEN BIGGER but that would increase the cost even more.


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Re: Best Fimir for 2021 Remake? (replacing Abomination)

Postby QorDaq » June 2nd, 2022, 6:41 pm

Kurgan wrote:... I guess they could have made the board EVEN BIGGER but that would increase the cost even more.


As a bit of an aside, I would have really liked the board to have been scaled to 40mm squares (~ 1.6 inches). I think that was the scale of old school Warhammer Quest (I've got the tiles and cards "Somewhere"), but I recall feeling like those boards gave the minis more "Breathing room", which was appreciated. I was a little surprised that AH chose a relatively minimal rescale. While I'm glad they went bigger, I'd have been happy had they went just a bit farther--some of the new minis are pretty chunky, and are only going to get larger.

I now return the thread to it's intended topic... Heh

I agree, the spears are the main issue. Pretty much Barrel of Monkeys style of unhealthy clinginess to neighboring minis. Bloody stalkers.
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