Lair of the Orc Warlord
At the beginning of this quest, the Heroes are captured and stripped of all their weapons and magic. A weaponless Hero attacks with 1 Combat Die and defends with two. I never liked these rules for the following reasons.
1) How do you take away someone's magic?
2)A minimum attack of 1 makes a dagger and staff pointless unless you're going to throw a dagger or attack diagonally with the staff.
My proposal:
1) The Wizard and Elf keep their spells. For Once, the Wizard will be seen as an asset to the team.
2) Allow a minimum attack of one combat die for the Barbarian, Dwarf & Elf only. The Dwarf & Elf however, must score a Black Shield for a successful hit. The Wizard cannot attack.
or
2) Allow a minimum attack of one combat die for the Barbarian, Dwarf & Elf only. Any Monsters defending against the Dwarf or Elf may roll double their regular defend die.
This seems more realistic to me. I think I'll test it out the next time I play this quest.
1) How do you take away someone's magic?
2)A minimum attack of 1 makes a dagger and staff pointless unless you're going to throw a dagger or attack diagonally with the staff.
My proposal:
1) The Wizard and Elf keep their spells. For Once, the Wizard will be seen as an asset to the team.
2) Allow a minimum attack of one combat die for the Barbarian, Dwarf & Elf only. The Dwarf & Elf however, must score a Black Shield for a successful hit. The Wizard cannot attack.
or
2) Allow a minimum attack of one combat die for the Barbarian, Dwarf & Elf only. Any Monsters defending against the Dwarf or Elf may roll double their regular defend die.
This seems more realistic to me. I think I'll test it out the next time I play this quest.