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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Jalapenotrellis wrote:Are you supposed to let the heroes know of a monster's stats and spells or not? That has never been clear to me. in some cases it would seem unfair to let them know that the monster has an escape spell, for example. However they are also given the stats of most other monsters in the game. Do you let them know of the number of spells and what they do? Or only one they are revealed?
NA Instruction Booklet, p.6 wrote:Important: The role of Zargon is a vital one. He serves as the Game Master; . . . he alone has access to the Quest Book.
NA Instruction Booklet, p.7 wrote:Quest Notes
. . Read the notes silently to yourself. Important: You will later disclose the Quest Notes information to the Heroes as the Quest unfolds . . .
NA Instruction Booklet, p, 9 wrote:Monsters Cards
Spread out the 8 Monster Cards and put them faceup near the gameboard so that the Hero players can easily refer to them.. . .
EU 2nd ed. Rules of Play, p.5 wrote:Setting up the Game
. . . The monster cards should be kept, face-up, behind the screen.
EU 2nd ed. Rules of Play, p.7 wrote:Monster cards
These cards are used by the evil wizard player.. . .
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