Sir Ragnar gone Horribly Wrong
So I played a game with some buddies last night, took them 3 hours to get through the first quest...they are extremely analytical. They completed it and moved on to The Rescue of Sir Ragnar. They cleared the corridors of the goblins and the wizard found himself in the corridor outside of Sir Ragnar's cell (unknowingly). Trying to make the most of his turn he choose to cast Pass Through Rock to do a little reconnaissance of the area, and then comically rolls a 2. After about 10 minutes of discussing with his buddy to either go north on the board (into solid rock) or south (into the cell), he chooses south. Steps into the cell and discovers Sir Ragnar; and for those not familiar with this quest, once Sir Ragnar is discovered an alarm sounds and all rooms (with their contents) are revealed and all doors are open.
And to add to the mayhem, is my house rule to prevent frivolous turns:
viewtopic.php?f=38&t=267#p18870
The Wizard was stuck in the cell with Ragnar (to protect), the elf located on the far west of the board in the room with the trapped chest, and the dwarf and barbarian equal distance apart in the corridor that surrounds the stairwell room. The barbarian and dwarf tried blocking off a couple of corridors to create a safe route to the stairwell for the elf and wizard but suffice to say they were all overwhelmed and surrounded. They valiantly perished losing all of their equipment. The players were noticeably crushed. One player, as soon as the alarm sounded, saw that it was hopeless and wanted to retreat to the stairwell and fail the quest. In hindsight that probably would've been the best option. But it actually works out well because Sir Ragnar was still alive when the last hero died; I'll still be able to recreate a quest around rescuing him. If they would've bailed early on, Sir Ragnar would've definitely been killed.
Just thought I'd share this quest, it played out in literally the least optimal way for the heroes. It couldn't have gone any worse.
And to add to the mayhem, is my house rule to prevent frivolous turns:
viewtopic.php?f=38&t=267#p18870
The Wizard was stuck in the cell with Ragnar (to protect), the elf located on the far west of the board in the room with the trapped chest, and the dwarf and barbarian equal distance apart in the corridor that surrounds the stairwell room. The barbarian and dwarf tried blocking off a couple of corridors to create a safe route to the stairwell for the elf and wizard but suffice to say they were all overwhelmed and surrounded. They valiantly perished losing all of their equipment. The players were noticeably crushed. One player, as soon as the alarm sounded, saw that it was hopeless and wanted to retreat to the stairwell and fail the quest. In hindsight that probably would've been the best option. But it actually works out well because Sir Ragnar was still alive when the last hero died; I'll still be able to recreate a quest around rescuing him. If they would've bailed early on, Sir Ragnar would've definitely been killed.
Just thought I'd share this quest, it played out in literally the least optimal way for the heroes. It couldn't have gone any worse.
...all must Die!!!!