How difficult is the US version?
Back in 1992 we played the EU version of HeroQuest and the Witchlord expansion. I was the dungeon master and everything was way too easy for the heroes. 1 BP, even for the boss monsters...come on.
In addition, the text on the fire spells (Fire of Wrath, Ball of Flame) was misleading because it said that the spell inflicts 1 damage or 2...and the monster may defend with two dice. Each shield reduces the damage by 1. As monsters got attacked we were also sure that each MONSTER shield reduces the damage was meant (it just said shield). The chance to roll 2! monster shields against the Ball of Flame spell is ridiculously low. And 2 monster shields are needed as even the strongest boss monster has only 1 BP.
The boss monsters couldn't even attack because the were dead at once.
The US versions has multiple body points...more monsters and more traps. I have both adventure books and know the difference between the two versions.
But how difficult are the US quests actually? Can we just start playing the basic quest and then Kellars Keep and RotW without any modifications or is it too easy or too difficult? Who has played all quests?
For example, the EU edition already has many monsters in the first quest of Kellars Keep. The US edition has like 6-7 additional monsters. Another quest has 17 monsters instead of 10 (EU) AND 6 additional spear traps. It's really interesting to see the differences...the US version has more items to find which makes everything more exciting. The quest The Dwarven Forge adds a secret corridor with a treasure chest and lots of gold in contrast to the EU version whose layout just doesn't make sense. You actucally find the part of the Stone Map in a treasure chest not in the proximity of the Dwarven Forge...and you don't even have to enter the Dwarven Forge to get the Stone Map.
The boss monsters couldn't even attack because the were dead at once.
The US versions has multiple body points...more monsters and more traps. I have both adventure books and know the difference between the two versions.
But how difficult are the US quests actually? Can we just start playing the basic quest and then Kellars Keep and RotW without any modifications or is it too easy or too difficult? Who has played all quests?
For example, the EU edition already has many monsters in the first quest of Kellars Keep. The US edition has like 6-7 additional monsters. Another quest has 17 monsters instead of 10 (EU) AND 6 additional spear traps. It's really interesting to see the differences...the US version has more items to find which makes everything more exciting. The quest The Dwarven Forge adds a secret corridor with a treasure chest and lots of gold in contrast to the EU version whose layout just doesn't make sense. You actucally find the part of the Stone Map in a treasure chest not in the proximity of the Dwarven Forge...and you don't even have to enter the Dwarven Forge to get the Stone Map.
dice.