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wallydubbs wrote:Everyone seems to have their own way of interpreting this, either:
Weakest Use- the hero's next attack, and only next attack, gets 2 extra combat dice, but if he loses line of sight before then the spell is broken.
Normal Use- the hero's next attack and all attacks thereafter get 2 extra combat dice until there are no monsters in sight.
Strongest Use- the spell can be cast before he sees a monster and it only becomes active on the hero's next attack, it will then last until there are no more monsters visible.
How everyone uses this spell comes down to Zargon's interpretation, though the Wizard player may try to coax him into seeing it differently.
I personally feel it was just an oddly worded interpretation of the European 2nd Version of the spell.
The 1st version of the European spell is no greater then a Potion of Strength, as it requires an action to cast, yet Potion of Strength requires no action to use.
The American version of this game may never have been playtested as they simply adopted the already created European game system and just gave the monsters more credibility. Of course, you can push The Trial as the first quest in European version because all the monsters have 1 body point. But in the American version, this quest is way too difficult to assign first, playtesters should've caught that. In like manner they were clumsy with wording of some spells.
Since the 2nd European edition increased the duration of not only the Courage spell, but Rock Skin as well; and there's no debate on duration of American Rock Skin, it can also be justified that the American version was intended for Courage to have duration as well.


Daedalus wrote:
EU 1st edition EU 2nd edition NA version .
Courage
This spell may be cast on any one player. That player may then throw two extra combat dice the next time he attacks. The spell is then discarded.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Courage
This spell may be cast on any one player. That player may then throw two extra dice each time he attacks, until the spell is broken. The spell is broken when there are no more monsters visible to that player. The spell is then discarded..
Courage
This spell may be cast on any one Hero, including yourself. The next time that Hero attacks, he may roll two extra combat dice. The spell is broken the moment the Hero can no longer "see" a monster.. . . . . . . . . . . . . . . . . . . . . . . . . . . . .






j_dean80 wrote:That was a long worded explanation for me to still not understand your stance.
lestodante wrote:for me the 2 extra dice are to be intended only to attack, for increasing defense there is the Rock Skin spell already (or potions).


Jafazo wrote:If it meant what we all know it should mean it would read, "The next time that Hero attacks, he may increase that attack by 2 extra combat dice."

Well, as long as you know what it should mean




The Admiral wrote:This is a rare case of the UK version (both cards) being better written than the US version!


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