by QorDaq » March 31st, 2015, 10:45 pm
House Rules for my old HQ group (I GM'd), was that Exploration turns could take pretty much as long as they needed to (Including resting and the like), with the following exception: Depending on the quest I would impose a time limit in real time of about five minutes of dickering about, after which I'd roll 2D6, on Snake Eyes a Wandering Monster encounter would take place. Again, depending on the quest and what was going on I might fudge the time frame a little, or increase the chance of an encounter. For longer time frames, resting for 4 hours or whatever, I'd make a roll every few hours again depending on the quest.
Additionally, because my players would search every corpse they downed, I'd give them a 1 in 6 chance per body searched of finding a serviceable item (weapon, armor, a few coins, or whatever), based on the monster model. Invariably they would still have loads of cheap swords, helms, boots or what have you.
So, the carry weight house rule was: Reasonable normally equipped gear +1 item per Body Point of the Character. An item being something like armor, and axe, sword, shield, etc. Potions and the like counted as 1/5 of a Body Point each.
With that in mind, if the party was "resting" in a location, major chores like putting on Plate Maile was possible but risky because of potential encounters. And, having multiple armors took up loot space for selling back at town.
maj! = Klingon word for "Good". Used in the context of "I approve".
- vay' DaneHbogh yIchargh!