by Daedalus » May 13th, 2011, 2:39 pm
How 'bout keeping 1 attack die for an unarmed Hero, but instead give the monster white shields for defense?
Another idea is to give each Hero their starting attack dice (B 3, D 2, E 2, W 1), but 2 skulls must be rolled to score 1 BP of damage. The Wizard would then take at least 2 turns to take out a 1 BP monster.
As for stunning/knocking out, treat it like a sleep spell if the monster is reduced to 0 BP. Undead could suffer the effects of a tempest instead.
Can't remember if the Heroes would stand a chance in RotWL. (Don't some of the Heroes start out with no weapons, surrounded by a horde of skeletons?)
.. UNCLE ZARGON
WANTS.. YOU