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Melar's Maze

Discuss Quests, Cards, Monsters etc, from HeroQuest Game Systems.

Re: Melar's Maze

Postby Acebaur » March 7th, 2011, 12:12 pm

Oh ok, sorry. I download them from your link that's why :-)
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Re: Melar's Maze

Postby Ethica » March 8th, 2011, 9:41 am

I want to see the quests but I dont want to sign up to google. Ca you download them to this forum instead?


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Re: Melar's Maze

Postby Acebaur » March 8th, 2011, 10:41 am

hmm, didn't realize you had to have a gmail account to see them. I don't see anywhere where I can attach them. Is that function blocked for some reason?
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Re: Melar's Maze

Postby Big Bene » March 8th, 2011, 11:08 am

Can't download them, too.
You can send a PN to drathe with an attachment, who can make it downloadable here.
Have a look ;)


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Re: Melar's Maze

Postby Acebaur » March 8th, 2011, 12:45 pm

Drat, alright, let's try this instead.

Melar's Entrance

Melar's Maze 1st Floor



See if those work, it's a different site that doesn't require a sign in to download. I just logged out of it and tried it so hopefully you won't have any trouble.
Last edited by Acebaur on October 6th, 2013, 2:40 pm, edited 2 times in total.
Reason: fixed links
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Re: Melar's Maze

Postby LordZeke » March 8th, 2011, 3:33 pm

When i clicked on the links they seem to take me to the main mediafire page. A download link didn't seem obvious to me.


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Re: Melar's Maze

Postby drathe » March 8th, 2011, 4:13 pm

Fixed.
Image


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Re: Melar's Maze

Postby Big Bene » March 9th, 2011, 11:29 am

Downloaded and read them.
Wel done!

And it's really nice to see my Questbook.doc in actual use!
Have a look ;)


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Re: Melar's Maze

Postby Acebaur » March 9th, 2011, 11:52 am

Big Bene wrote:Downloaded and read them.
Wel done!

And it's really nice to see my Questbook.doc in actual use!


Thanks! Glad you liked them. I'm looking forward to seeing my players play through them, especially when it comes to the riddles. I think we are going to play this week so I'll let you guys know how it goes.

As far as the .doc, once I got the macros loaded it's very easy to use and customize your maps. I like it a lot, especially the ability to have the quest text on the same page and in the style of the game system quest book.
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Re: Melar's Maze

Postby wallydubbs » November 8th, 2018, 12:11 pm

When I did this quest with my crew I slightly tweaked it: in Room E they mind Melar's Key, but it doesn't disappear, I just used the Brass Key from MotM. This allows only the hero with the key to open only 1 magically sealed door that I locked. In this case, Room C (North American version) without activating the gargoyle and the central room. If the Hero without the key attempts to open either door the gargoyle becomes active. So when my crew played they used the key on Room C, so the gargoyle did not awaken. However since they had used the key opening the central room activated the gargoyle and they had barely cleared out all the undead by the time he got there. Unfortunately the Elf still had the Genie spell...


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