Pit Trap
Q1. If the disarmer is on a square adjacent to the trap and the disarm roll is failed then the trap is triggered and the pit opens, but if the disarmer is on an adjacent square to the trap, then he won’t be affected by the pit opening, so why does the tool kit card say that he loses 1BP?
Falling Block Trap
The Falling Block trap is non-local in the sense that it consists of both a trigger square represented by the falling block icon on the quest map and the square that the effects happen, represented by the adjacent arrow on the quest map
Q2. Does the disarmer need to be adjacent to the trigger square or the square that the block lands?
Q3. Whether it is the square adjacent to the trigger square or adjacent to the square that the blocks lands, then in the vast majority of cases, the disarmer won’t be on the square where the falling block lands, so they won’t be affected by the trap and don’t need to lose any BP?
On a related note…
Q4. The second edition also introduced a limit of one disarm per turn on the Dwarf, but not the Tool Kit user, which seems inconsistent especially considering that other “free actions” looking, opening doors, chest etc remain unlimited for all characters and disarming remains unlimited for all other characters that can do it, i.e. for the Tool Kit user, what is the value of this rule?
EDIT: If it helps the conversation here is the relevant text from the published material
I believe that the Dwarf Character Card and Tool kit card text are identical across both editions and whilst the EW screen text has been tweaked, it appears to be a cosmetic change only.
Note: The strikethrough text was in the 1st edition and removed from the 2nd edition and text in italics was added in the 2nd edition
EW Screen wrote:Pit Trap
Any player character who stumbles into a pit trap will automatically lose one Body point. The player character may move as normal next turn. Characters in a pit may attack and defend, but roll one less die than normal. The pit remains on the board as an obstacle.
You Characters and monsters may attempt to jump across a pit trap. You They must have enough movement left to get across the pit, the square on the other side must also be unoccupied.
Any character or monster miniature who attempts to jump across must roll a combat die. If he rolls a skull he falls into the pit and loses one Body point. If he rolls a shield he is allowed to continue his move. Count the square with the pit as a normal square when counting how far you have moved.
Falling Block
Any character who moves through a falling block trap square will spring trigger the trap. The block will fall into the square marked on the map with an arrow, blocking the way. Any monster or character character or monster in that square must roll three combat dice. The victim must lose one Body point for each skull rolled, and then move to an adjacent unoccupied square. If the victim cannot dive out of the way move to an adjacent square, he is killed by the falling block.
Spear Trap
Any player who is caught in a spear trap will lose one Body point if he rolls a Skull on a combat die. The spear trap will only affect the first character to enter the square.
The 2nd edition of the rules of play also contains the following text after a note "The rules for traps given below are repeated on the inside of the screen for reference." but I'll repeat it here as there are actually a couple of differences between this text in the rules of play and the text that appears on the screen (so I've added italics to highlight the differences)
Rules of Play (2nd edition) wrote:Pit Trap
The pit remains on the board as an obstacle. Any character who stumbles into a pit trap will automatically lose one Body point. Characters in a pit may attack and defend, but roll one less die than normal. They may not search whilst in a pit. The character may move as normal on his next turn
Jumping a Pit
Characters and monsters may attempt to jump across a pit trap. They must have enough movement to get across the pit, counting the pit square as one space. There must be an unoccupied space adjacent to the pit for the miniature to jump onto.
Any miniature who attempt to jump across must roll a combat die. If he rolls a skull he falls into the pit and loses one Body point and may do nothing else until his next turn. Otherwise the miniature may continue its move.
Falling Block
When a character player moves through a square containing a falling block symbol, a block will fall. It will land into the adjacent square marked with the arrow on the Quest map, blocking the way. Any character or monster in the square into which the block falls must roll three combat dice. The victim must lose one Body point for each skull rolled, and then move to an adjacent unoccupied square. If the victim cannot move to an adjacent square, he is eliminated by the falling block.
Spear Trap
Any player who triggers a spear trap will lose one Body point if he rolls a Skull on a combat die. The spear trap will only affect the first character to enter the square. Subsequent characters who move through this square will be unaffected.
Dwarf Character Board wrote:Dwarf
You are the Dwarf. You are a good warrior and can always disarm traps that you find. You may remove any visible trap in the same room or passage.
Tool kit equipment card wrote:Tool kit
The tool kit enables you to remove any trap that you find. Roll one combat die. On the roll of a skull the trap goes off and you lose one Body point. Once you have rolled the die the trap is removed.
Cost 250 gold coins

= one hit
= one hit & pushback
= cancels one hit











and proceeds to move along the passage until she moves onto the square indicated “A” on your quest map at which point you as the EWP state “Stop! You have triggered a trap”, which ends the Elf’s turn and results in you, following the instructions given, placing a marker labelled “B” onto the square indicated “B”.



