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Kurgan wrote:The original edition of HeroQuest (1989) allowed Treasure searches in corridors so it wasn't even a question there.
= one hit
= one hit & pushback
= cancels one hit







Kurgan wrote:I don't find anywhere in the original rules where you have to walk up to a Treasure Chest to search or open it (nor any distinction between those two actions). Seems the act of searching itself finds whatever treasure is inside as long as you are in the same location. People simply confuse an old house rule with what it actually says. Unless of course you're playing the Japanese edition...
Kurgan wrote:I'd simply conclude with this, the basis of HQ's rules is you take the general rules, and then you make exceptions to those rules with the cards and individual quests. Having to construct a larger (and constantly evolving) general ruleset based on individual quest notes would be a thankless task. While every group has the right to back-incorporate rules from later adventures (even later expansions) into earlier quests (whose designers never even thought about those rules), it's a fan mod at that point, not some kind of faithful adherence to the original intentions.
= one hit
= one hit & pushback
= cancels one hit



The official answer to the OP's question is that no official clarification is required as these chests are no located in corridors they are located in rooms, that just look like they are corridors. No issue. I was just expressing my dissatisfaction with that approach from a hero player POV, rather than an EWP, as if it looks like a corridor, why would I ever decide to search for treasure when I know that you can only do that in a room.




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