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= one hit
= one hit & pushback
= cancels one hit




= one hit
= one hit & pushback
= cancels one hit



wallydubbs wrote:As Zargon you generally get to make a judgement call. Yes, I personally would allow the Crossbow to move past the Barbarian in this case.
The pit depth isn't specified (unless it's a pit of Darkness), but if it's enough of a fall into and hurt, it's deep enough to not obstruct line of sight.
Yeah, Barbarian falls into a bit, even though the game board can't be accurate on the Y axis of depth dimension, I think we can reason around it.
The tougher question, I thought this would pertain to is how do crossbow or archer enemies resolve a pit trap:
1.) Hero is in a pit with a crossbow, I reason he'd still get -1 combat dice.
2.) Suppose the hero is in a pit with monster welding a crossbow down the corridor. Wouldn't the hero being in a pit make it harder for the Elven Archer or Crossbowed Orc to hit his target?


wallydubbs wrote:The pit depth isn't specified (unless it's a pit of Darkness), but if it's enough of a fall into and hurt, it's deep enough to not obstruct line of sight.
= one hit
= one hit & pushback
= cancels one hit



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