Holy Water, Batman!
Like many I am using the US rules but have ported some items over from the UK/EU rules as having played with that for decades it just didn’t feel the same without them. One of the items that I have ported over is the Holy Water “potion”, text as below
32.13 Holy Water
Discarded and forgotten in a corner of the room you find a vial of Holy Water. You may use the Holy Water instead of attacking. It will kill any undead creature: Skeleton, Zombie, Mummy. Discard after use. This may only be used once. Do not return this card to the deck.
(Additional treasure item from EU version, reworded to bring in line with US potion text)
Having now played with the US rules and specifically this object for a while I have a couple of questions/suggestions?
1. What effects on undead that aren’t in the list
For example, the Doomguard in ROTWL, logically must choose between three options
a) no effect – strict interpretation,
b) add them to the list of those affected – minor tweak,
c) something else.
If c), should this be consistent across the board such as changing the effect of the ‘potion’ to a 3-combat dice attack with no defend although exceptions can be made for bosses in the Quest notes as usual such as the Witch Lord himself.
The 3-combat dice attack with no defend works thematically as one drawback of the original under US rules is that it just became a ‘hang onto it until you see a Mummy’ device, using it on the lesser monsters was an overkill as its “instant-kill” effect (or “instant-destroy” technically as they are dead anyway) guaranteed a Mummy down. 3-combat dice attack with no defend means that it could, with a fair roll still destroy a Mummy but with no guarantees and so ‘wasting’ it on a Zombie or Skeleton is less of a tactically bad option.
2. Can it be thrown and/or used diagonally or both?
The text states, ‘instead of attacking’ and in the absence of any other information I assume that attacking refers to adjacent close combat attack (it usually does, although ranged attacks, are covered under the Hero action – ATTACK). I think that is correct in terms of the strict interpretation, but does anyone have any thoughts, ideas, or experience in allowing Holy Water to be used on diagonally adjacent targets and/or it being thrown at distant targets as part of the throwing weapon rules (no recovery obviously)?
32.13 Holy Water
Discarded and forgotten in a corner of the room you find a vial of Holy Water. You may use the Holy Water instead of attacking. It will kill any undead creature: Skeleton, Zombie, Mummy. Discard after use. This may only be used once. Do not return this card to the deck.
(Additional treasure item from EU version, reworded to bring in line with US potion text)
Having now played with the US rules and specifically this object for a while I have a couple of questions/suggestions?
1. What effects on undead that aren’t in the list
For example, the Doomguard in ROTWL, logically must choose between three options
a) no effect – strict interpretation,
b) add them to the list of those affected – minor tweak,
c) something else.
If c), should this be consistent across the board such as changing the effect of the ‘potion’ to a 3-combat dice attack with no defend although exceptions can be made for bosses in the Quest notes as usual such as the Witch Lord himself.
The 3-combat dice attack with no defend works thematically as one drawback of the original under US rules is that it just became a ‘hang onto it until you see a Mummy’ device, using it on the lesser monsters was an overkill as its “instant-kill” effect (or “instant-destroy” technically as they are dead anyway) guaranteed a Mummy down. 3-combat dice attack with no defend means that it could, with a fair roll still destroy a Mummy but with no guarantees and so ‘wasting’ it on a Zombie or Skeleton is less of a tactically bad option.
2. Can it be thrown and/or used diagonally or both?
The text states, ‘instead of attacking’ and in the absence of any other information I assume that attacking refers to adjacent close combat attack (it usually does, although ranged attacks, are covered under the Hero action – ATTACK). I think that is correct in terms of the strict interpretation, but does anyone have any thoughts, ideas, or experience in allowing Holy Water to be used on diagonally adjacent targets and/or it being thrown at distant targets as part of the throwing weapon rules (no recovery obviously)?