In the house rules that we use then once a pit is on the board, monsters must use the same rules to jump it as Heroes.
Also, longer response with explanation is available in the "Jumping over occupied pit traps" (how do you do those “internal” thread links?) but short version is simply dropping the two rules below (technically that is one rule and one exception)
As a hero, once in a pit, you may search the pit for treasure or secret doors as if it were a separate room unto itself.
Exceptions: When on the stairs or in pit traps, sharing a square is permitted.
Someone made searching for traps, treasures, and doors a single action. I'm kinda like … what's the point of traps then?
Not sure if I am the ‘someone’ referred to above but in our house rules searching from traps, treasure and secret doors are combined into a single action, but traps still invariably have a point
You discover a trap either by stepping onto the trapped square during regular movement, or by searching a room that contains one or more traps, Zargon/Morcar will then direct you to place your Hero figure onto the nearest trap square. At that point you must attempt to disarm the trap, failure means that the trap activates, and you suffer the consequences
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original First Edition [FE] and Second Edition [SE], 1990 Remake [US], 2021 Remake [21]
HeroQuest Gold new edition based on Original 1989 HeroQuest, holes patched, dents hammered out, buffed to a shiny finish with ~50 common issues fixed for a smoother experience.
HQ Common Notification System to identify squares on the board