wallydubbs wrote:I would assume it's the same probability as the former multiplied by 2. In essence all you're doing is rolling the dice a second time...
It's not multiplied by two; you have to multiply the odds of it staying on for every turn. The more turns pass, the less likely it's going to be the spell will last. Of course, at any given turn during which the spell is still on, the past doesn't count anymore.
I'm too lazy to lookup the odds of breaking free from the spell, but let's assume the following: the Wizard had 75% chance to break free each turn, while the Dwarf only has 25% chance. That means that for the Wizard to have the spell actually stick is 25% (i.e. 1/4), whereas for the Dwarf it's 75% (i.e. 3/4). To have it stick for 2 turns, it first has to stick the first turn (1/4 vs. 3/4) and then through the second turn as well. For the Wizard, that's 1/4 * 1/4 = 1/16, or 6.25%. For the Dwarf, however, it's 3/4 * 3/4 = 9/16, or 56.25%. Do the same for 10 turns, and the chance that the Wizard is still under the spells' influence is 1/4 * 1/4 * 1/4 * 1/4 * 1/4 * 1/4 *1/4 * 1/4 * 1/4 * 1/4 = (1/4)^10 = 0.000095% while for the Dwarf, it's (3/4)^10 = 5,6%.