by wallydubbs » August 5th, 2019, 11:46 am
I played mine a little bit differently: I did allow monsters to teleport from room to room along with the heroes (once they've been laid on the board). I did not allow attacks between doors.
It started out with the Barbarian searching for traps and running to the door, in which I said, "inside the room you see a black swirling vortex." He hesitated and chose not to enter. The Dwarf only rolled 2 so couldn't make it, but searched for Secret Doors. My cousin, playing as the Elf, chose to go in. So I grabbed the Elf figurine, mimicked a fading scream and removed him from the board. I turned to my cousin and said "Roll the movement dice."
We were playing with the house rule of only one Treasure card per room. Room #8 could be searched, but I used a trap door tile from Keller's Keep to simulate the entrance of the mine.
Originally the Dwarf found the gold but had to put it down. The Elf was next to find it, but he too lost it along the way.
It made things more exciting as once the Wizard had the gold, he stood by hiding in the middle room while all the other heroes jumped around the board to clear out monsters, so the Wizard would have free passage back to the stairwell. There was a goblin, an orc and a Choas Warrior jumping between rooms as well. There was one room that had yet to be explored and my orc ended up going there, and it was filled with undead. For my gameplay undead and greenskins don't mix (unless there's a Necromancer guiding the undead. So, after taking the orc off the board (I did not reveal the room to the heroes), I simulated a combat roll for a skeleton attacking the orc. My cousin (playing the Wizard) said "Did something just kill your orc?" They started getting nervous not knowing what was in the last room.
Eventually the Elf found his way to that room while the Barbarian killed the Choas Warrior, my goblin found the Wizard in the middle room (who got away on his next turn) and the Dwarf was the first to make it to the stairwell.
This group (my brother and cousins) are rather clever when playing. They would've known right off the bat that there's no way they were walking out with 5,000 gold, so I changed it to 2,000, which was much more believable. The same rules applied with the gold, though.
Also the rules weren't very clear as to whether a hero's turn ends as soon as they teleport, so I had them roll a combat dice as well. If they rolled a skull after teleporting they are disoriented and their turn ends. If any type of shield was rolled they could continue with their movement and action.