wallydubbs wrote:This is part of the reason I...
I agree. To me it seems quite likely the case.
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wallydubbs wrote:This is part of the reason I...
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wallydubbs wrote:However being a Champion doesn't really add anything to perks. In your method of play, does being crowned a Champion to the Empire add anything to the game?
Maurice76 wrote:wallydubbs wrote:However being a Champion doesn't really add anything to perks. In your method of play, does being crowned a Champion to the Empire add anything to the game?
No, it was just for show. However, I am going to alter it in the next playthrough and make it the threshold after which the Heroes can recruit Men At Arms to support them in their adventures.
Maurice76 wrote:I am going to alter it in the next playthrough and make it the threshold after which the Heroes can recruit Men At Arms to support them in their adventures.
wallydubbs wrote:However bringing mercenaries into the original game would undo the balance for later quests.
wallydubbs wrote:However, Fozen Horror does concern me, though. Quests 4 - 10 are all connected and yet heroes can hire mercenaries between quests... and it's not entirely doable without them...
wallydubbs wrote:Yes, I was thinking this could be the payoff too. However bringing mercenaries into the original game would undo the balance for later quests. When were you thinking of implementing this?
wallydubbs wrote:One could also consider adding the stipulation that if you defeat an evil mercenary during a quest the hero can recruit them afterwards and hire them right on the spot.
The Dark Warrior saw the error in his ways and will then fight for the hero if he has the money to hire him. A Yeti probably doesn't pay well.
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