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wallydubbs wrote:The first of these seems to be most effective, as it not only negates damage spells but things like fear, madness and command. However I'm not sure if this negates a Fireburst trap... I wouldn't think so, as it's not actually being cast on the hero.
The 2nd one, which specifies only Fire, I assume was added for the sake of Fireburst traps. Reading over all the spells in Wizards of Morcar/Zargon, there are no fireballs or Fire Storm spells being cast, so aside from protecting from Fireburst this doesn't do anything... unless one considers lightning a form of fire (both are plasma).
However there is a Wall of Fire that can be cast by the High Mage. If a hero drinks this Potion of Magic Resistance, can he pass through the Wall of Fire? I'd allow it, so I'm just wondering how everyone else feels.
There's also a spell by the Necromancer that I'd like to draw attention to called Skulls of Doom, the wording of which is: "This spell allows the sorcerer to hurl a magical skull at any figure in their line of sight. The skull explodes like a fireball and attacks the hero with 2 combat dice, which the figure may defend against normally." Would the fire potion of Magic Resistance work with this spell?
The 3rd Potion of Magic Resistance from Frozen Horror seems to specify damage causing spells. Do you suppose this would also work on Fireburst traps or spells that target the mind (Mind Freeze)... it doesn't specify what kind of damage...
wallydubbs wrote:What about Rust? Potion of Magic Resistance (Effects), would that negate Rust? The spell technically isn't being cast on the hero so much as his armor or weapon?
wallydubbs wrote:What about Rust? Potion of Magic Resistance (Effects), would that negate Rust? The spell technically isn't being cast on the hero so much as his armor or weapon?
devarionarias wrote:wallydubbs wrote:What about Rust? Potion of Magic Resistance (Effects), would that negate Rust? The spell technically isn't being cast on the hero so much as his armor or weapon?
For sake of simplicity, I'd personally rule the magic potion effects the imbiber as well as any equipment they are carrying at the time the attacker's spell is cast.
devarionarias wrote:For sake of simplicity, I'd personally rule the magic potion effects the imbiber as well as any equipment they are carrying at the time the attacker's spell is cast.
wallydubbs wrote:So there are 3 types of Potions of Magic Resistance, which I'll reference here:
1.) From Wizards of Morcar/Zargon- You find a small bottle hidden beneath a rusty shield. You may drink this potion when a spell is cast on you and you may then ignore the effects of the spell.
2.) Also from WoM/WoZ- You discover a red glass bottle in a shallow pit. If you drink the potion, you will be completely unharmed by the next magical fire attack to hit you, be it a spell or a Fireburst trap.
3.) From Frozen Horror- The potion in this small, blue bottle negates the effects of any damage-causing spell cast on you. Drink it when the spell is cast and you may ignore the effects of the spell. This works only for the hero drinking the potion. The potion may be used only once.
The first of these seems to be most effective, as it not only negates damage spells but things like fear, madness and command. However I'm not sure if this negates a Fireburst trap... I wouldn't think so, as it's not actually being cast on the hero.
The 2nd one, which specifies only Fire, I assume was added for the sake of Fireburst traps. Reading over all the spells in Wizards of Morcar/Zargon, there are no fireballs or Fire Storm spells being cast, so aside from protecting from Fireburst this doesn't do anything... unless one considers lightning a form of fire (both are plasma).
However there is a Wall of Fire that can be cast by the High Mage. If a hero drinks this Potion of Magic Resistance, can he pass through the Wall of Fire? I'd allow it, so I'm just wondering how everyone else feels.
There's also a spell by the Necromancer that I'd like to draw attention to called Skulls of Doom, the wording of which is: "This spell allows the sorcerer to hurl a magical skull at any figure in their line of sight. The skull explodes like a fireball and attacks the hero with 2 combat dice, which the figure may defend against normally." Would the fire potion of Magic Resistance work with this spell?
The 3rd Potion of Magic Resistance from Frozen Horror seems to specify damage causing spells. Do you suppose this would also work on Fireburst traps or spells that target the mind (Mind Freeze)... it doesn't specify what kind of damage...
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