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j_dean80 wrote:Barbarian has 3 attack
Wizard casts Courage on him to give "2 extra" attack dice.
Now total of 5
Chaos Warlock comes with Fear at the Barbarian, reducing to 1.
Now total of 3.
No, you're simply wrong. Like I said:knightkrawler wrote:j_dean80 wrote:Barbarian has 3 attack
Wizard casts Courage on him to give "2 extra" attack dice.
Now total of 5
Chaos Warlock comes with Fear at the Barbarian, reducing to 1.
Now total of 3.
Simply wrong. It reduces to "1". Not by "minus 2" or "2 less". "1".
Gold Bearer wrote:By that logic you can't raise you defence dice with chainmail in the US version if you already have a shield or helmet, and if you have both it would lower it from four to three.
Fear is a base stat of 1, courage raises it by 2 so you get three attack dice, it makes no difference what in order they're cast.
Gold Bearer wrote:I don't know why you're having so much trouble understanding this.
Chainmail gives a flat three defence dice, plate armour and Borin's armour give a flat four. By your reasoning if you already have a shield and/or helmet when you get one of those armours then they would override the +1s for the sheild and helmet and make them pointless. You'd have to sell them for half price back to the armoury and then buy them again for them to work, or at least give them to another hero for them to give straight back. That's just silly.
Obviously the bonuses for the shield and helmet apply in addition to the base defence dice given by armour, so the same applies with a base attack of one dice that's raised by two regardless of when it was raised.
Right, in exactly the same way that the fear spell overrides their attack dice.knightkrawler wrote:Chainmail and Plate Armour override the basic two defend dice.
Right, in exactly the same way that the courage spell adds two dice to the overriden value or adds two dice if it hasn't been overriden with fear.knightkrawler wrote:Shield and helmet add one to the overridden value OR if you don't have one of Chainmail or Plate Armour add one to the basic two you have in the beginning.
Number of uses has absolutely nothing to do with it.knightkrawler wrote:As equipment cards are NOT one-use and discarded after, they apply when in possession. So order of application doesn't matter.
Why, because you say so?knightkrawler wrote:When applying two spells, order DOES matter because using and discarding cards simply works that way when they are one-use.
Well you clearly struggle with anything more advanced.knightkrawler wrote:Everyone play it as you like. I won't explain it with apples to a 4-year-old.
Gold Bearer wrote:Well you clearly struggle with anything more advanced.knightkrawler wrote:Everyone play it as you like. I won't explain it with apples to a 4-year-old.
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