The Road Warrior wrote:Gold Bearer wrote:Take them from anywhere on or off the game board, so does that mean they're new monsters that aren't taken from elsewhere in the quest if they're taken from off the game board? Then why would you ever take them from on the game board? So it must mean you can take them from areas of the dungeon that haven't been explored yet.
Take them from anywhere on or off the game board - I choose to take them from the box
unless the box is empty because all the monsters are on the board* in which case I choose to move monsters from somewhere else on the board to a better position.
It is actually quite clear
* think of that quest from Kellars Keep where monsters enter from the dungeon entrance at the start of each turn!
It doesn't seem very likely that will ever happen, there's nothing like that in WoM. Maybe if you don't own Kellers Keep it could potentially. But that's not how the goblin one works. If you look at the two together the orc shaman has a theme of teleporting the monsters from other areas, as opposed to the necromancer who actually 'summons' them.
The Admiral wrote:The Road Warrior wrote:Take them from anywhere on or off the game board - I choose to take them from the box unless the box is empty because all the monsters are on the board* in which case I choose to move monsters from somewhere else on the board to a better position.
Yes, that is how I see it. If there were two orcs in the box and six in play, you would take the two from the box and then may take the rest from those in play if you want to.
You only summon two.
You might well be right but I still don't think it's a particularly good spell description, especially considering it's a rewrite.
Edit:
Oh, the goblin one says the exact same thing. Maybe I played it wrong then. I always read it as taking them from other areas of the dungeon.