by wallydubbs » March 11th, 2019, 8:28 am
I never actually noticed this when playtesting through this quest pack.
None of the quest notes make any specific distinction of werewolves, as most of the giant wolves are just that. I assumed during playtesting that the quest notes would say when there's a werewolf as opposed to a Giant Wolf. Why else add wolvesbane potions if there were none? (Right, never playtested). Although there is a spell to inflict the curse.
But it is meantioned earlier in the quest booklet, under 14. Turning Heroes into Werewolves. A specific note in this section says that all Giant wolves are considered Werewolves only in quest 7. I completely missed this the first time I playtested through it. But it appears that all Giant wolves in Quest 7 can turn heroes into a Werewolf.