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Incorrectly Played Rules

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Incorrectly Played Rules

Postby The Admiral » February 16th, 2026, 8:42 am

BlackJax wrote:I interpret this as opening a door and moving through a door are the same thing


My point exactly. I am not advocating for one or the other. I can make arguments for both. But when a rules set require interpretation it needs a decision, and in HQ that is down to the EW player, which in our games would be me.

I suppose my point is, in the context of the IP, neither interpretation can be called playing incorrectly.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Incorrectly Played Rules

Postby BlackJax » February 16th, 2026, 11:19 am

The Admiral wrote:I suppose my point is, in the context of the IP, neither interpretation can be called playing incorrectly.


I agree, each to their own at their own table. I can see from many of the house rule versions on the Inn that some folks are keen to take HQ in a more RPG direction or increase the complexity to cater for a more sophisticated audience, but I just like the simple and fun Adventure Board Game concept of HeroQuest.

Really I suppose I'm just being lazy and trying to mine the collective wisdom of the Inn to uncover the "interpretations" that I find to be the least complex and most fun to save decades of trial and error working it out for myself :D (although I am sharing so that isn't quite as selfish as it sounds!)
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
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Re: Incorrectly Played Rules

Postby The Admiral » February 16th, 2026, 2:32 pm

BlackJax wrote:
The Admiral wrote:I suppose my point is, in the context of the IP, neither interpretation can be called playing incorrectly.


I agree, each to their own at their own table. I can see from many of the house rule versions on the Inn that some folks are keen to take HQ in a more RPG direction or increase the complexity to cater for a more sophisticated audience, but I just like the simple and fun Adventure Board Game concept of HeroQuest.

Really I suppose I'm just being lazy and trying to mine the collective wisdom of the Inn to uncover the "interpretations" that I find to be the least complex and most fun to save decades of trial and error working it out for myself :D (although I am sharing so that isn't quite as selfish as it sounds!)


Well, deciding whether to push a hero through a just opened door or not is one of the less complex choices to make. It will really only make a major difference depending on whether you allow them to step back or not. At least that is not subject to interpretation, just which rule set you choose to follow.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Incorrectly Played Rules

Postby Onan » February 16th, 2026, 4:10 pm

The Admiral wrote:Not in the base quests. Ogre Horde has one. I haven't looked beyond that.


In AtoH the monsters at doors are on the far side of the room, at least with the most probable direction of travel of the heroes. So probably you wouldn't run into them. But this orc from WoM Q2 definitely stands in the way:

wommonsteratdoor.JPG


There might have been a design guideline "no monsters behind doors" to make the "move through to open" rule work, but if it was ever there, it was abandoned in the later expansions.

BlackJax wrote:but I just like the simple and fun Adventure Board Game concept of HeroQuest.

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Re: Incorrectly Played Rules

Postby The Admiral » February 16th, 2026, 7:23 pm

Probable direction of travel? There is no such thing in HQ, especially with my brother.

I only looked at the 2nd quest, The Outer Caves. From the entrance you go north or south. If you go south and get to room B the orc is blocking the door. It is not a remote chance.

But it either happens or not. Saying it might not does negate it.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: Incorrectly Played Rules

Postby Onan » March 15th, 2026, 5:10 pm

The Admiral wrote:
Agente Cooper wrote:I'm pretty sure there isn't a single quest in the European edition with a monster stuck to the door square, if you follow the correct path of the adventure.


Not in the base quests. Ogre Horde has one. I haven't looked beyond that.


Here is a quest from KK with monsters right behind closed doors. It is from Hall of the Dwarven Kings:

monsterbehinddoorKK.JPG
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Re: Incorrectly Played Rules

Postby BlackJax » March 20th, 2026, 7:31 am

True Onan, but that is something of a special case as the Quest Notes indicate that these doors work differently than normal in that opening one door, causes them all to open at the same time, obviously you can't be expected to move your figure into the square behind every door at the same time, and all the squares behind the doors are blocked due to the positioning of the monsters so clearly a Quest specific exception to my mind.

The Admiral wrote:Well, deciding whether to push a hero through a just opened door or not is one of the less complex choices to make. It will really only make a major difference depending on whether you allow them to step back or not. At least that is not subject to interpretation, just which rule set you choose to follow.


I think there is another important consideration here that you haven't mentioned. If you decide NOT to apply the "push a hero through a just opened door" rule/interpretation, then you immediately introduce a load of complexity around the line of sight rules that doesn't exist if you make the other decision, the whole "why do I place the contents of a room onto the board when the door is opened if I'm not in the room, and don't have line-of-sight / can't see everything in the room, when the rules state that I only place things on the board that I can see?"
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
BlackJax

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Re: Incorrectly Played Rules

Postby The Admiral » March 20th, 2026, 8:27 am

oh, my Goddess this is still going. As I have previously pointed out somewhere, even stepping into a room does not mean you can see everything in that room anyway. Also, how do you deal with actual rooms that do have a monster directly behind the door?

If you want to add the complexity of only placing what you can physically see, then have at it, but it is far simpler, for me anyway, to open a door and lay out the room contents. But you do whatever works for you.

We have established the rule is vague, I don't know what at this point you wish to achieve.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

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Re: Incorrectly Played Rules

Postby Onan » March 20th, 2026, 1:19 pm

BlackJax wrote:True Onan, but that is something of a special case as the Quest Notes indicate that these doors work differently than normal in that opening one door, causes them all to open at the same time, obviously you can't be expected to move your figure into the square behind every door at the same time, and all the squares behind the doors are blocked due to the positioning of the monsters so clearly a Quest specific exception to my mind.


Ok, so here is a normal goblin in front of a normal door. It is quite possible that the heroes come from inside the room and run into the goblin when opening the door from inside. Sir Ragnar

goblindoorragnar.JPG


So if we play with "move through to open" (which I always do as hero because I like the thrill, although the rule is not established), we need a rule for what happens if the field is impassable. When my son is Zargon, he says that I lose a BP and my turn ends, and most of his rooms have a goblin right behind the door :mrgreen: I would say that the room or passage is revealed, the hero is moved back through the door and his movement ends (not his turn, he can still attack).
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Re: Incorrectly Played Rules

Postby BlackJax » March 24th, 2026, 10:16 am

Onan wrote:So if we play with "move through to open" (which I always do as hero because I like the thrill, although the rule is not established), we need a rule for what happens if the field is impassable. When my son is Zargon, he says that I lose a BP and my turn ends, and most of his rooms have a goblin right behind the door :mrgreen: I would say that the room or passage is revealed, the hero is moved back through the door and his movement ends (not his turn, he can still attack).


I agree if we play that way we need a rule for handling the scenario when the square on the other side of the door is occupied.

But I think that it is the movement through the door that reveals the room or passageway beyond and not the opening of the door.

So in this instance I would play it so that you open the door but you can't move through like usual onto the square behind the door because that square is occupied by a monster. No reason to think that this would end your movement it just blocks that particular route so you could move somewhere else but not through the monster, or you could stand and fight as you suggest, but either way until the monster is killed and you, or another hero, move onto the square that it occupied, the one in the room or passageway beyond the door then the contents of that room or passageway wouldn't be revealed.
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
BlackJax

Fimir
Fimir
 
Posts: 71
Joined: December 22nd, 2025, 5:47 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar

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