by Parzival » April 11th, 2025, 2:05 pm
I’m not surprised at Baker’s response. To me, it was the only thing which made sense. That the Spirit Blade’s card doesn’t specifically mention the Witch Lord as a target makes sense— he’s a unique individual, not a standard monster, and the need for the blade isn’t necessarily obvious to the players, even if Zargon knows it. Since the Spirit Blade first appears in the original game quest book (and the Witch Lord does not), why would the card text mention the Witch Lord? Doing so gives away a very important secret, which the heroes/players won’t find out until they actually face the fiend in the RotWL quest!
Any good Zargon/Game Master knows you never show your full hand to the players until it’s time to spring the trap…
As a general rule, wording in a game should never be read as exclusive unless it explicitly states it is. It should instead be interpreted as inclusive. Thus, the Spirit Blade description may list the basic undead creatures in the game, but that does not exclude it from affecting other undead creatures later introduced in the game. They’re game rules, not laws. The point is to allow for fun, not promote debate.
“They’re more like… guidelines...”— Captain Barbossa.
Also, theme should be considered. It may not be a rule, but thematic elements in the game can guide an assessment of what is intended by a rule.Thus, the Spirit Blade affects the Witch Lord, who is obviously thematically undead even if not explicitly stated to be. He is a “lich” without the term “lich” having to be explained to kids (and adults) unfamiliar with the word (which, in the context of being an undead sorcerer, originates entirely in D&D. Otherwise it just means a corpse.). In the context of the game and theme, the Witch Lord is an undead sorcerer of “dread” power— and it makes sense that the Spirit Blade gets the extra die against him as effectively the only Artifact in the world which can kill him!