pemcode wrote:I use the following rules to prevent door camping and door shenanigans:
But you're taking away choices. I'm not a fan of 'can't' as a mod/fix, it creates the question of why not.
9) This could easily be worded as a quest specific in a quest you've designed but I'd refuse it as default "A: The Sorcerer if attacked will respawn in another empty space, until all his minions are killed." or we can have him disappear to a different room.
8) Isn't that part of point 7.
7) This could be seen as a standard rule, not a mod. The battle axe is 2 handed. A hero can't equip both. There's no equipping as such in standard HQ, the Heroes 'use' what ever they have.
6) I'd be OK with that but it will get boring for those who play HeroQuest a lot. The armoury needs expanding.
5) I guess that's the choice of the player. I little difficult I suppose for an AI.
4) So your heroes would instantly lose for camping. That's quite like flipping the board. You're not playing it how i like so you lose! Game Over!!!
3) I'd be OK with that, again, only if it was a quest specific, not by default. The Orcs in Kellar's don't have "force fields!"
2) So you can shoot through monsters and heroes with the crossbow? I suppose the obstructing Hero could Laydown. I'd allow it for spells but nothing else. Having this rule also makes your number 9 more of an issue. You've given heroes free fire but the normal way to protect your boss would be to use monsters as shields. Why can i shoot through things by default but not shoot the boss first!
1) If you were a hero in the dungeon, a lot of fighting, if about to be over whelmed, would bottle neck at the doors. For me if people want to play that way that's their choice. We can come up with creative ways to make this work against them but out right ruling out isn't creative. With the targets adjacent only mod, as the Crossbow can't be used on the adjacent square and only the adjacent square through a door can be attacked, it automatically rules it out, with out the need of specifically mentioning that players can't shoot through doors. Same goes for diagonal as it's not adjacent.