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= one hit
= one hit & pushback
= cancels one hit



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
and
count, or
for herores and
for monsters. I think they meant
for heroes and monsters. If they meant any shield, they could as well have said "1 damage per
". If they meant
, you could as well skip the defense against ball of flame because it only gives the monster a 3% surviving chance. So they changed it to "on a 5 or 6" to make clear how good the defense is. But it is a very unelegant fix. The combat dice are much cooler than the normal d6.

= one hit
= one hit & pushback
= cancels one hit



Around the restrictions on the Wizards use of Borin's Armor and the Spirit Blade, I have always been of the opinion that the Wizard cannot use them, partly just from a logical point of view, if he can't use the Broadsword and Plate armour then he can't use the magical equivalent but also because of the balance of the cards provided but also due to the balance between the party.
If you do allow the Wizard to use Borin's Armour then he would have 6 DD, leaving only 5 extra DD to be shared between the "fighting heroes" so average of just under 4 DD each, why would the non-combatant (or at least, the least combative) member of the party have the highest number of defence dice!


Onan wrote:4) Before all the treasure discussion there was a note on the fire spells. They don't define the type of shield, and people didn't know ifand
count, or
for herores and
for monsters. I think they meant
for heroes and monsters. If they meant any shield, they could as well have said "1 damage per
". If they meant
, you could as well skip the defense against ball of flame because it only gives the monster a 3% surviving chance. So they changed it to "on a 5 or 6" to make clear how good the defense is. But it is a very unelegant fix. The combat dice are much cooler than the normal d6.
for defence and monsters roll
and whilst you are correct in the classic edition with 1BP monsters Ball of Flame was pretty much guarenteed a kill. There is already a topic for this discussion here Fire Damage Spells use a poor damage mechanism but you are correct in pointing this out as a difference, I'll just have to dig out various versions to try and track the changes...
= one hit
= one hit & pushback
= cancels one hit



or
in the US edition.



I own a late printing of the 1st edition so feel free to ask me anything...




Onan wrote:I own a late printing of the 1st edition so feel free to ask me anything...
Well, it would be great to have the text from all spells, artifacts and equipment to understand the differences to 2nd Edition...
Or maybe the cards are identical?


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