• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Fighting in Doorways

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Fighting in Doorways

Postby mitchiemasha » September 13th, 2017, 5:20 pm

cynthialee wrote:I can't use giant spiders. One of my players really loses composure and kind of freaks. Spider phobia.
I am not looking to trigger a trauma response in a player...


More the reason to use them. Bringing to life the reality of the game.

I love this spider idea. It fits perfectly thematically and how amazing does it look. Perhaps the same mechanic would make a good spell for the chaos spell deck (who's going to bite, plenty of spell makers here), Enchantment, Drag, Medevil Tractor Beam, something like that but better.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1474
Joined: August 14th, 2014, 2:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Fighting in Doorways

Postby mitchiemasha » September 13th, 2017, 5:30 pm

Gold Bearer wrote:Not being able to shoot through doors is actually a rule from advanced HQ that I forgot about.


Another reason why it''s not a good game. It's a stupid rule. A quick fix to the issue here that they were likely aware of, with little thought or reflection of reality.

"Hey! remember in HeroQuest the issue of doorblocking?" "yeah we'll just stick in a rule you can't shoot through doors" "Sound, that'll fix it!" It's just BS and things like that put off new players, when you try tell them that they can't do something that would seem perfectly fine. That look you get as though you're cheating and making it up.
Last edited by mitchiemasha on September 13th, 2017, 5:42 pm, edited 1 time in total.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1474
Joined: August 14th, 2014, 2:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Fighting in Doorways

Postby mitchiemasha » September 13th, 2017, 5:42 pm

As for those doors closing... I'd like to see the barbarian smash the things off their hinges. Give them some defence dice.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

Halberdier
Halberdier
 
Posts: 1474
Joined: August 14th, 2014, 2:05 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Fighting in Doorways

Postby cynthialee » September 13th, 2017, 10:57 pm

!!!

A Revolving Door!

LOL No one can camp that one.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fighting in Doorways

Postby cornixt » September 14th, 2017, 9:50 am

How about (rough idea):
"Only spears and daggers can attack through doorways without penalty. Other close combat weapons do not have sufficient space to be swung properly so suffer a 2 dice penalty. Monsters do not suffer any penalties for fighting through doorways due to their experience within the dungeon."


Rewards:
Destroyed a Zombie!
User avatar
cornixt

Ogre
Ogre
 
Posts: 813
Joined: November 4th, 2014, 12:56 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Fighting in Doorways

Postby cynthialee » September 14th, 2017, 11:28 am

For an advanced game I could see a ruling made that if you stay in a doorway to block it and fight you sacrifice 1 Defend Dice. Because if you are going to plant your big self in the way and not move to prevent anyone getting past the doorway, you are certainly not going to be able to optimize dodge and parry.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fighting in Doorways

Postby knightkrawler » September 14th, 2017, 11:57 am

This is a great thread, dudes and dudettes. |_P
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5825
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fighting in Doorways

Postby Gold Bearer » September 14th, 2017, 12:05 pm

mitchiemasha wrote:
Gold Bearer wrote:Not being able to shoot through doors is actually a rule from advanced HQ that I forgot about.
Another reason why it''s not a good game. It's a stupid rule. A quick fix to the issue here that they were likely aware of, with little thought or reflection of reality.

"Hey! remember in HeroQuest the issue of doorblocking?" "yeah we'll just stick in a rule you can't shoot through doors" "Sound, that'll fix it!" It's just BS and things like that put off new players, when you try tell them that they can't do something that would seem perfectly fine. That look you get as though you're cheating and making it up.
Well it's either that or have to use a separate fix for every single quest to prevent the game from being completely broken. The problem in AHQ is that they didn't explain it. If the weight of the doors causes them to half close then you'd have to hold open the door with one hand and ranged weapons are two handed so you can't shoot through doorways and it makes perfect sense.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fighting in Doorways

Postby cynthialee » September 14th, 2017, 1:18 pm

Another fix:
An entire dungeon where the rooms are mystically shrouded so you do not see what is in them until you go in and end your turn in the room. Then and only then can the EWP reveal the room contents. Running in the room and running out will not trigger the room to activate.
And it makes things harder for the designated explorer as they do not get to 'do anything' until their next turn.
So it is said that if you know your enemies and know yourself, you can win a hundred battles without a single loss.
If you only know yourself, but not your opponent, you may win or may lose.
If you know neither yourself nor your enemy, you will always endanger yourself.
~Sun Tsu The art of War~


Rewards:
Created a Hot Topic.
cynthialee

Swordsman
Swordsman
 
Posts: 1848
Images: 4
Joined: September 27th, 2011, 10:56 am
Location: the forests of Washington State
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fighting in Doorways

Postby j_dean80 » September 14th, 2017, 2:41 pm

cynthialee wrote:Another fix:
An entire dungeon where the rooms are mystically shrouded so you do not see what is in them until you go in and end your turn in the room. Then and only then can the EWP reveal the room contents. Running in the room and running out will not trigger the room to activate.
And it makes things harder for the designated explorer as they do not get to 'do anything' until their next turn.


Or its just dark so Heroes can only see a 6 square radius.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Wrote an article for the Blog. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2412
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

PreviousNext

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 4 guests