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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
tasoe wrote:I think it's pointless to not mark a trapped square.
If a gamemaster does not allow something to be placed on the board to mark a trap, then any player can exercise his right to go out and buy a camera, photograph the board, move the photo to his computer (in his home), edit the photo on his prefered choice of photo-editing software, mark the square with an appropriate colour (red probably), print out the photo (if he runs out of ink he can go buy some, no rush), come back to wherever the game is played and continue his move, refering to his photo every time he has to move. There is no rule stating how much time you have to complete your move so you have infinite.
That goes both ways of course. If a gamemaster asks the heroes how many bp each one has, they should freakin' reply. I could have taken endless time to note all players body points and items for myself. The fact that they do it for me is purely to save us all gaming time. Any info should be free for anyone at any given point.







Palindala wrote:Heroes on my table mark their searches on a plane dungeon sheet




slev wrote:I've had heroes assume a pit behind the door, and jump that space. Into a pit, as there was no pit behind the door!
Always keep 'em guessing!


The Admiral wrote:As GM I use the skull tokens to mark traps that have been discovered but not yet triggered or disarmed. I use small dice to keep track of lost monster BP's, which is much easier than a stack of skull tokens.


knightkrawler wrote:Needless to say, I play a ruleset based on NA rules. To answer my own question, I concur with sajungzak and Sotiris all the way.
It's again one of those instances where the EU rule is plain bullshit, and the NA rule basically an improvement, but still poorly (prone to ambiguous interpretation) worded.

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